I'm mostly saying that lack of Thick Skin may kill you long term, whereas heavy investment into armor is, at worst, usually salvagable with a majority of classes and a playstyle change. As far as traps go, the former seems like more of a trap.
Will a newbie do those things, to make armor work? Likely, no. But if a newbie consistently ignores other options, consistently makes the same mistake, and consistently refuses to modify their playstyle to make that mistake work, they're probably a loss for Roguelikes anyways, which usually require the opposite of all three of those things, at once.
Make Combat Training available to all classes at start
Moderator: Moderator
Re: Make Combat Training available to all classes at start
Obviously, your idea of how far a newbie can progress within their first few lives well outstrips my own. It's true, Thick Skin is pretty important for long-term survivability... but (in my estimation) the raw newbies rarely make it that far. How long did it take you before you killed the Master the first time? I don't really see Thick Skin being hugely vital before that point.
Re: Make Combat Training available to all classes at start
My third character, I believe? I think I may have started up more characters to look at their skillsets, but.
(Now, I just code dive for that. :))
Wasn't really spoiled much, either.
Granted, this isn't the first Roguelike I've cleared. I've seen some other people get that far in a few attempts, though. If you're good at RPGs, you can get a surprisingly far way on Adventurer before you finally die out(but you will die out, because the lategame is brutal, especially if you don't know what's coming.).
(Now, I just code dive for that. :))
Wasn't really spoiled much, either.
Granted, this isn't the first Roguelike I've cleared. I've seen some other people get that far in a few attempts, though. If you're good at RPGs, you can get a surprisingly far way on Adventurer before you finally die out(but you will die out, because the lategame is brutal, especially if you don't know what's coming.).
Re: Make Combat Training available to all classes at start
Ah - so you're speaking in defense of the newbies who are generally good at roguelikes, then.
Re: Make Combat Training available to all classes at start
Probably, yeah.
I don't think it can hurt the newbies that are bad at Roguelikes as much as it can help the newbies that are good at Roguelikes.
Fortunately this is kinda moot, since the SVN just makes it far harder to miss the storebought Combat Training, which I feel is a solidly good compromise.
I don't think it can hurt the newbies that are bad at Roguelikes as much as it can help the newbies that are good at Roguelikes.
Fortunately this is kinda moot, since the SVN just makes it far harder to miss the storebought Combat Training, which I feel is a solidly good compromise.