Completely agreed. Having it as a 15 stamina move + daze enemy attack would be much better.marvalis wrote:Reducing the stamina cost is a great idea. Stamina cost does absolutely nothing to balance rush for monsters, and for players it only makes them 'r'est more between battles.
By removing the damage from rush and reducing the stamina cost, everybody wins.
Mind you, I do love catapulting across the battlefield like I'm a human cannonball, smashing into enemies and triggering arcane combat at the same time... Still, it's just unbalanced at present, especially in enemy hands.