You... You're missing the point.
Fundamentally, it's the idea that vomiting somehow turns into a tremendous heal over time engine. After all, if these noxious fluids are such a tremendous source of healing for you, wouldn't it be better to keep them *inside* the body?
Those other benefits don't make that make *any* more sense.
Give resilient bones to ghouls
Moderator: Moderator
Re: Give resilient bones to ghouls
Obviously the healing effect doesn't catalyze until in contact with a sufficient amount of air/water/whatever's-currently-available. Alternately, it only effects structural damage (might make sense, as it doesn't cure status effects) and thus only helps when applied to the damaged area. Presumably, most/all damage starts from the outside and works its way in, so the vomiting is the obvious solution -- get lots and lots of the healing material outside of you, then roll around in it. Brilliance!
The other obvious answer is "A wizard did it." We've already established in game lore that the critter that brings you to unlife isn't exactly the most skilled necromancer the world has ever seen. He probably thought the retch effect would make for a hilarious party trick. Either that or some ancient necromancer had that thought, and all the ones after just copied the effect unknowingly.
What might be interesting, though, if/when affinity comes in, to just give ghouls full blight affinity and remove the healing component from retch, leaving it as AoE/DoT blight damage that just happens to heal ghouls. Would also make fighting ghouls as corruptor/reavers fun, heh.
The other obvious answer is "A wizard did it." We've already established in game lore that the critter that brings you to unlife isn't exactly the most skilled necromancer the world has ever seen. He probably thought the retch effect would make for a hilarious party trick. Either that or some ancient necromancer had that thought, and all the ones after just copied the effect unknowingly.
What might be interesting, though, if/when affinity comes in, to just give ghouls full blight affinity and remove the healing component from retch, leaving it as AoE/DoT blight damage that just happens to heal ghouls. Would also make fighting ghouls as corruptor/reavers fun, heh.
Re: Give resilient bones to ghouls
I admit it. The "because my necromancer was incompetent and/or had a bizarre sense of humor" explanation makes far more sense than it has any right to.