Talent icons

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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bricks
Sher'Tul
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Re: Talent icons

#16 Post by bricks »

These look great! I think Grey is right, putting together a shared spreadsheet so people can claim talents/trees/classes is a good way to go. I'll look at putting that together sometime tonight, shouldn't be too bad. I'll also start picking out good graphics for the Chronomancer and Afflicted talents (though I'm by no means "calling" them yet).
Grey wrote: On the colour theme, it may be wise to have a loose theme of colours matching resource pools. Something like:
spells = light blue
techniques + cunning = yellow
wild = light green
corrupt = dark red
cursed = dark grey
psionics = dark green
temporal = dark blue
I think this is actually the least functional organizational scheme, since so few classes use multiple resources (beyond escort rewards). The colors of some resources don't always match in-game colors, either. For example, "Psi" may be dark green, but items powered by "psionic forces" and the "mind" damage type are indicated in yellow. Color schemes would probably better apply to talent trees than full classes or resource type.
Sorry about all the parentheses (sometimes I like to clarify things).

edge2054
Retired Ninja
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Re: Talent icons

#17 Post by edge2054 »

Just as a heads up for anyone working on chronomancy icons (mainly bricks since you just brought it up) I'm currently in the process of overhauling these trees and have removed or renamed/re-purposed some of the generic talents.

Namely

Probability Weaving is gone
Deja Vu is gone (for now but I may put it back in)
Entropy has been renamed Energy Absorption and will reduce the cooldown on your own talents as it puts enemy talents on cooldown
Energy Decomposition is now a sustain that reduces incoming energy damage (like armor that applies to all non-physical and mind damage)
Temporal Reprieve I may replace with something else (since Energy Absorptions secondary effect basically does the same thing)
Redux I'm planning to turn into a double cast effect (casting a spell with redux active will cause the spell to trigger a second time)

I've also added two new talents

Banish - Nova style offensive teleport.
Spacetime Mastery - Reduces cooldowns on the spacetime weaving tree (which is all teleports now) and increases hit chance for effects that cause continuum destabilization.

Grey
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Re: Talent icons

#18 Post by Grey »

For anyone interested I've organised all of the blank pictures into some fairly arbitrary directory headings to make them easier to sort through. Attached!
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64x64-organised.zip
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Hedrachi
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Re: Talent icons

#19 Post by Hedrachi »

I call dibs on corruptions! Progress so far: blood spray. (Just started a minute ago, heh)
blood_spray.png
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Grey
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Re: Talent icons

#20 Post by Grey »

Magical Combat tree done.

Techniques are a bit boring, so I think I'll do some Celestial stuff instead.
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arcane_combat.png
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arcane_destruction.png
arcane_destruction.png (3.43 KiB) Viewed 4602 times
arcane_feed.png
arcane_feed.png (3.78 KiB) Viewed 4602 times
arcane_dexterity.png
arcane_dexterity.png (4.39 KiB) Viewed 4602 times
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Reverend Bizarre
Higher
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Re: Talent icons

#21 Post by Reverend Bizarre »

Well, I completed all the Wyrmic's talents which are classified as gifts.

Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=a87462
Archive: http://dl.dropbox.com/u/1664870/Wyrmic%20Icons.zip

Plans for tomorrow: Berserker talents.
Last edited by Reverend Bizarre on Tue Jul 26, 2011 9:45 pm, edited 1 time in total.

darkgod
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Re: Talent icons

#22 Post by darkgod »

Great, all added!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Talent icons

#23 Post by darkgod »

https://spreadsheets.google.com/spreads ... c&hl=en_US

Add the talents you do there please
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

darkgod
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Re: Talent icons

#24 Post by darkgod »

I'm doing the racial ones
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Grey
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Re: Talent icons

#25 Post by Grey »

Attached are the Hymns, Chants, Twilight, Eclipse and Star Fury trees. I might redo the Hymns and Chants at some point - not 100% happy with them. I'll continue with the Celestial stuff tomorrow unless someone else jumps in (and feel free to - I have no objections to others of greater skill doing these).
Attachments
tome4-talents-celestial1.png
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ToME icons.zip
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Grey
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Re: Talent icons

#26 Post by Grey »

Updated version of Twilight Surge attached.
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twilight_surge.png
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catwhowalksbyhimself
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Re: Talent icons

#27 Post by catwhowalksbyhimself »

Might I suggest that instead of a general color coding for resource type, you just have a colored boarder surrounding the main icon?
"I am the cat that walks by himself. All ways are alike to me."
--Rudyard Kipling, "The Cat That Walked By Himself"

bricks
Sher'Tul
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Re: Talent icons

#28 Post by bricks »

Here's the Force of Will icons. I'm not particularly satisfied, but I suppose it's a rather abstract skillset anyway. Will probably do Punishments next. :)
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Sorry about all the parentheses (sometimes I like to clarify things).

darkgod
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Re: Talent icons

#29 Post by darkgod »

catwhowalksbyhimself wrote:Might I suggest that instead of a general color coding for resource type, you just have a colored boarder surrounding the main icon?
Na, that's already used for ready/cooldown/disabled/sustain/... state in the UI
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Reverend Bizarre
Higher
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Re: Talent icons

#30 Post by Reverend Bizarre »

Okay, I've done three trees: both 2h ones and Bloodthirst.

Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=1a1c57 (apparently, Dropbox uses some kind of fairly ugly previews for the icons...)
Archive: http://dl.dropbox.com/u/1664870/Zerker%20Icons.zip

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