I think this is actually the least functional organizational scheme, since so few classes use multiple resources (beyond escort rewards). The colors of some resources don't always match in-game colors, either. For example, "Psi" may be dark green, but items powered by "psionic forces" and the "mind" damage type are indicated in yellow. Color schemes would probably better apply to talent trees than full classes or resource type.Grey wrote: On the colour theme, it may be wise to have a loose theme of colours matching resource pools. Something like:
spells = light blue
techniques + cunning = yellow
wild = light green
corrupt = dark red
cursed = dark grey
psionics = dark green
temporal = dark blue
Talent icons
Moderator: Moderator
Re: Talent icons
These look great! I think Grey is right, putting together a shared spreadsheet so people can claim talents/trees/classes is a good way to go. I'll look at putting that together sometime tonight, shouldn't be too bad. I'll also start picking out good graphics for the Chronomancer and Afflicted talents (though I'm by no means "calling" them yet).
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Talent icons
Just as a heads up for anyone working on chronomancy icons (mainly bricks since you just brought it up) I'm currently in the process of overhauling these trees and have removed or renamed/re-purposed some of the generic talents.
Namely
Probability Weaving is gone
Deja Vu is gone (for now but I may put it back in)
Entropy has been renamed Energy Absorption and will reduce the cooldown on your own talents as it puts enemy talents on cooldown
Energy Decomposition is now a sustain that reduces incoming energy damage (like armor that applies to all non-physical and mind damage)
Temporal Reprieve I may replace with something else (since Energy Absorptions secondary effect basically does the same thing)
Redux I'm planning to turn into a double cast effect (casting a spell with redux active will cause the spell to trigger a second time)
I've also added two new talents
Banish - Nova style offensive teleport.
Spacetime Mastery - Reduces cooldowns on the spacetime weaving tree (which is all teleports now) and increases hit chance for effects that cause continuum destabilization.
Namely
Probability Weaving is gone
Deja Vu is gone (for now but I may put it back in)
Entropy has been renamed Energy Absorption and will reduce the cooldown on your own talents as it puts enemy talents on cooldown
Energy Decomposition is now a sustain that reduces incoming energy damage (like armor that applies to all non-physical and mind damage)
Temporal Reprieve I may replace with something else (since Energy Absorptions secondary effect basically does the same thing)
Redux I'm planning to turn into a double cast effect (casting a spell with redux active will cause the spell to trigger a second time)
I've also added two new talents
Banish - Nova style offensive teleport.
Spacetime Mastery - Reduces cooldowns on the spacetime weaving tree (which is all teleports now) and increases hit chance for effects that cause continuum destabilization.
Re: Talent icons
For anyone interested I've organised all of the blank pictures into some fairly arbitrary directory headings to make them easier to sort through. Attached!
- Attachments
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- 64x64-organised.zip
- (2.41 MiB) Downloaded 311 times
Re: Talent icons
I call dibs on corruptions! Progress so far: blood spray. (Just started a minute ago, heh)
Re: Talent icons
Magical Combat tree done.
Techniques are a bit boring, so I think I'll do some Celestial stuff instead.
Techniques are a bit boring, so I think I'll do some Celestial stuff instead.
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- arcane_combat.png (5.42 KiB) Viewed 4599 times
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- arcane_destruction.png (3.43 KiB) Viewed 4602 times
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- arcane_feed.png (3.78 KiB) Viewed 4602 times
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- arcane_dexterity.png (4.39 KiB) Viewed 4602 times
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- Higher
- Posts: 61
- Joined: Sun Jul 11, 2010 9:03 am
Re: Talent icons
Well, I completed all the Wyrmic's talents which are classified as gifts.
Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=a87462
Archive: http://dl.dropbox.com/u/1664870/Wyrmic%20Icons.zip
Plans for tomorrow: Berserker talents.
Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=a87462
Archive: http://dl.dropbox.com/u/1664870/Wyrmic%20Icons.zip
Plans for tomorrow: Berserker talents.
Last edited by Reverend Bizarre on Tue Jul 26, 2011 9:45 pm, edited 1 time in total.
Re: Talent icons
Great, all added!
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Talent icons
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Talent icons
I'm doing the racial ones
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Talent icons
Attached are the Hymns, Chants, Twilight, Eclipse and Star Fury trees. I might redo the Hymns and Chants at some point - not 100% happy with them. I'll continue with the Celestial stuff tomorrow unless someone else jumps in (and feel free to - I have no objections to others of greater skill doing these).
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- tome4-talents-celestial1.png (66.88 KiB) Viewed 4562 times
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- ToME icons.zip
- (68.95 KiB) Downloaded 279 times
Re: Talent icons
Updated version of Twilight Surge attached.
- Attachments
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- twilight_surge.png (4.2 KiB) Viewed 4560 times
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- Wyrmic
- Posts: 249
- Joined: Sun Aug 15, 2004 1:19 am
- Location: Plainville, CT
Re: Talent icons
Might I suggest that instead of a general color coding for resource type, you just have a colored boarder surrounding the main icon?
"I am the cat that walks by himself. All ways are alike to me."
--Rudyard Kipling, "The Cat That Walked By Himself"
--Rudyard Kipling, "The Cat That Walked By Himself"
Re: Talent icons
Here's the Force of Will icons. I'm not particularly satisfied, but I suppose it's a rather abstract skillset anyway. Will probably do Punishments next. 

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- force_of_will.zip
- (29.09 KiB) Downloaded 221 times
Sorry about all the parentheses (sometimes I like to clarify things).
Re: Talent icons
Na, that's already used for ready/cooldown/disabled/sustain/... state in the UIcatwhowalksbyhimself wrote:Might I suggest that instead of a general color coding for resource type, you just have a colored boarder surrounding the main icon?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

-
- Higher
- Posts: 61
- Joined: Sun Jul 11, 2010 9:03 am
Re: Talent icons
Okay, I've done three trees: both 2h ones and Bloodthirst.
Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=1a1c57 (apparently, Dropbox uses some kind of fairly ugly previews for the icons...)
Archive: http://dl.dropbox.com/u/1664870/Zerker%20Icons.zip
Gallery: https://www.dropbox.com/gallery/1664870 ... s?h=1a1c57 (apparently, Dropbox uses some kind of fairly ugly previews for the icons...)
Archive: http://dl.dropbox.com/u/1664870/Zerker%20Icons.zip