Rethinking Wands

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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marvalis
Uruivellas
Posts: 683
Joined: Sun Sep 05, 2010 5:11 am

Re: Rethinking Wands

#16 Post by marvalis »

Then it would make sense to add a global cooldown to wands, something like 'arcane exhaustion" : prevents the user from activating any wands for the next 10 turns (or whatever).
About the non-magical belts: how about being able to put a (minor) gem in it?

darkgod
Master of Eyal
Posts: 10751
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Rethinking Wands

#17 Post by darkgod »

I like the charm idea with a global cooldown (it also makes it possible for our good friends of zigur to get something, since in eyal nature is a force to be reckoned with)
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Marcotte
Wyrmic
Posts: 203
Joined: Sat Jan 26, 2008 1:12 am

Re: Rethinking Wands

#18 Post by Marcotte »

Nice idea, as it would solve the problem with near-useless inscriptions and near-useless wands in one stone.

And hopefully the AI will be taught to use them too.

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