Player house: Yiilkgur, the Sher'Tul Fortress *SPOILERS*
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Re: Player house: Yiilkgur, the Sher'Tul Fortress *SPOILERS*
Nifty concept, reminds me of a somewhat similar mechanic in Shining Force EXA on the PS2. Perhaps check the FAQs for it on GameFAQS for some other possibilities?
Re: Player house: Yiilkgur, the Sher'Tul Fortress *SPOILERS*
If fortress attacked in my absence I want to be able to see the video of attack and estimate effectiveness of defenses. Suggestions: unlockable alert system can teleport you into fortress if fortress attacked. Attacker steal stored treasures from the vault if their strength more than the strength of the vault(upgradable). Locked parts of fortress could be haunted/should be cleared as they unlocked.
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- Sher'Tul
- Posts: 1120
- Joined: Mon Sep 30, 2002 9:52 pm
- Location: Germany
Re: Player house: Yiilkgur, the Sher'Tul Fortress *SPOILERS*
A test video of the fortress was posted by darkgod on YouTube:
http://www.youtube.com/watch?v=vfD-UWgVooQ
The layout was slightly changed in beta 18.
http://www.youtube.com/watch?v=vfD-UWgVooQ
The layout was slightly changed in beta 18.