Change default Wyrmic combat technique

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teachu2die
Wyrmic
Posts: 217
Joined: Mon Oct 30, 2006 1:47 am

Re: Change default Wyrmic combat technique

#16 Post by teachu2die »

thats a pretty great idea. if you drop the references to claws and tweak a few things, an 'unarmed combat' tree could also be used for a monk class, amongst others. could also add a defensive unarmed combat tree.

in general i think the main 'two-handed weapons' tree is pretty useless, even for berserkers. i rarely invest in anything other than death dance.

darkgod
Master of Eyal
Posts: 10750
Joined: Wed Jul 24, 2002 9:26 pm
Location: Angolwen
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Re: Change default Wyrmic combat technique

#17 Post by darkgod »

I welcome suggestions for a better 2h tree: )
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

teachu2die
Wyrmic
Posts: 217
Joined: Mon Oct 30, 2006 1:47 am

Re: Change default Wyrmic combat technique

#18 Post by teachu2die »

:P
i can try putting a little thought into it later today. it's tricky to think of things that aren't overpowered and aren't also totally covered in other trees!

Wombat
Halfling
Posts: 105
Joined: Thu Nov 09, 2006 5:11 pm
Location: on the outside looking in

Re: Change default Wyrmic combat technique

#19 Post by Wombat »

I've been thinking about the 'Berserker' talent itself. The defense penalty is still a bit high for the early game. Perhaps in addition to the current effects, add a small addition to stun and knockback resists for each level invested. It makes some thematic sense that a berserker would have some innate resistance to these.

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