Because DG is running out of classes to code!! Druids!!

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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edge2054
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Re: Because DG is running out of classes to code!! Druids!!

#16 Post by edge2054 »

Thanks for the feedback and ideas Zaive. A lot of good thoughts and I'll make sure to go over them again next time I get around to editing the docs :)

As to your first comment about stat requirements on gear it's covered ;) More specifically it's the whole reason Determination exists.

On the Prairie Tree
Brush Fire will be a long duration. I've also thought about it spreading but I'll have to run that by DG.
Dust Storm might be weak I don't know. Blind is a pretty powerful effect and considering this will be an AoE with a duration to it that causes blind when creatures enter it and also blocks LOS I'm inclined to think the utility of this in a fight will make it worth casting even if it doesn't deal damage. If not some damage can be added to it later on.
Don't discount Stride. Speed is one of the most powerful effects in the game even if it is 'just' movement speed. In fact I may move this ability down to the second or third tier (but that might make the second tier to light on damage talents). Also this will constantly drain stamina while active assuming Yufra doesn't mind me stealing that idea ;)

On Forest being OP
This will all depend on the numbers. I think the effects are pretty well balanced with Desert being on the weaker side of the three. On the other hand there's been a lot of times I wished I could toss an illuminate down a hall and blistering sun lets you do just that, plus it's a generic talent >.> Also if I was going for a melee build rather then a caster build desert sting is an automatic poison attack that again doesn't cost class talents. Maybe Snake Charmer should be tier 1 or something else entirely it's the most meh of the talents.

Also none of this is set in stone so if anyone has good ideas for these trees, even for talent slots that are already filled, please post :)

Zaive
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Re: Because DG is running out of classes to code!! Druids!!

#17 Post by Zaive »

Snake charmer depends on the % poison resistance. If it's 100% at talent level 5, well, you can use poison vine and noxious cloud without care, and fill the entire map with poison vines.
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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Because DG is running out of classes to code!! Druids!!

#18 Post by edge2054 »

Zaive wrote:Snake charmer depends on the % poison resistance. If it's 100% at talent level 5, well, you can use poison vine and noxious cloud without care, and fill the entire map with poison vines.
Excellent point.

FYI I'll be taking some time off from this project to revise some of the Chronomancy stuff so the docs won't get updated for awhile but if anyone has any ideas or suggestions they want to share I'll still be reading this thread and offering feedback.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Because DG is running out of classes to code!! Druids!!

#19 Post by edge2054 »

Six months later...

Alright, so how should Druid 'spells' crit?

Mindcrit? I think spellcrit is out and physical crit doesn't make much sense.

I'm also toying with the idea of a talent that gives them Equil and Life regen for a few turns after shape shifting and having the shape shifts being on medium lengthed cooldowns to encourage moveing from one form to the next mid fight.

Maybe this could be a whole generic tree of shapeshifting boosts.

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