disable entries that do not apply?

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Altefcat
Wayist
Posts: 22
Joined: Thu Dec 09, 2010 9:38 am

disable entries that do not apply?

#1 Post by Altefcat »

Hello,

I would be nice to disable or change the color of entries that cannot or should not be chosen; for instance:
- turn gray and disable spells if mana is too low
- turn gray items in shop if stat is too low

What do you think of it ?

keekooceeaou
Cornac
Posts: 43
Joined: Mon Aug 22, 2005 5:31 am

Re: disable entries that do not apply?

#2 Post by keekooceeaou »

+1

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: disable entries that do not apply?

#3 Post by Sirrocco »

I might be inclined to suggest "cannot afford" rather than "cannot wear" for the purchase screen, for consistency's sake.

darkgod
Master of Eyal
Posts: 10750
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Re: disable entries that do not apply?

#4 Post by darkgod »

Done the talents one
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: disable entries that do not apply?

#5 Post by escargot »

I like the idea applied to items.
But there should be 2 different categories. Unwearable, also present in the inventory window, could be shown with a light red, and unaffordable, where grey could be used, only present in the shop window.

I also think that colors could be used universally in the different windows. The same way damage has its different colors in the log, a weapons description could make use of the different elemental colors to represent additional damage bonuses. I'm not sure about resistances, it could be a bit too much.
And in the case of equipment, the description could be similar to what's seen in the talents screen, green and red values for met or not met requirements.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: disable entries that do not apply?

#6 Post by Sirrocco »

Problem is that we're already using colors on inventory.

Grey - unidentified
White - unenchanted
Green - moderately enchanted
Blue - strongly enchanted
Orange - randart
Yellow - trueart

I'm not convinced that there is a good place to fit in "can't use", "can't afford" and "can't use or afford" in that list, and I wouldn't want to lose the color indicators we already have.

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