wait, didn't drizzt have a panther companion? but my memory on the topic isn't so hot, its been over 15 yearsFrumple wrote:Maybe after a while, but 'e wunnit much of one when matched up against an actual ranger-y thing. Dinnit even have a proper animal companionTook his bloody magicin' abilities from a diety instead of th'natural order like a right proper druid hybrid, too. E'was more like a fighter/rogue/cleric than any bloody ranger.
But 'is nemesis type fellow was an assassin. Who spent more time in th'books playing stabby-face with Drizzt than poisoning the bugger or shooting him from three buildings away like a proper assassin. Can apply your own imagination as to what someone with two brain cells to rub together can do with th'forgotten realms fluff in general when it comes to making someone dead without effort. Proper assassin woulda' done th'poisonin' or snipin', or done it right and had a mage turn 'im into a newt. None of that stabby-stabby fun time thing.
What kind of idiot assassin wears it as badge of honor they're good at in-fighting? If they're doing they're job right, they don't do crap like that!
Though yeah, it does come down to 'kill 'em all', at least in *band descendants. S'just more interestin' to do something different than 'DPShurrhurrescapetrick'. Most of the stuff you suggested would do a'ight -- the only thing I'd change for thematic reasons would be the thrill of the kill thing. Speed's not really an assassin's shtick, trope wise. One hit one kill, then calmly meander over to the next one, na'running around like a chicken wit'cher head cut off. That sorta' thing would fit better with one of the afflicted classes.

as far as the 'thrill of the kill', i was just trying to think of an ability that lets assassins get on a streak when they start killing - speed allows you to act quickly, with less chance of enemies noticing you, while you sprint to the next foe and plunge a poisoned dagger in his back...seems reasonably in-theme to me. another option could be an ability that increases the power of your stealth for every enemy you kill while stealthed? or a stamina-intensive sustain that allows you to perform a 'rush-type' attack every time you kill an enemy while stealthed?