It looks like staves can be generated with percent bonuses to acid, fire, lightning, cold, nature and blight... but not light or darkness.
No wonder my Anorithils always failed to find one!
No arcane, either. I guess there are some Archmagi who'd like that.
I could see the lack of arcane +dam% being intentional, since it's kind of powerful (resistances to it are very rare). Is the lack of light and darkness +dam% also intentional, or an oversight?
Staff damage types bonuses
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Re: Staff damage types bonuses
I don't know about if that is intentional, but I would say that the 3 elemental 'mancers should be generated with a staff for their respective expertise. It just makes more sense.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: Staff damage types bonuses
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
