archmage generic skills
Moderator: Moderator
archmage generic skills
archmages are not exactly short on skills they can use. Still, now that two Musts, sense and identify, are gone, I find that there are very few things my young archmage wanted to put her generic points into. Maybe one of the class skills could be considered more generic?
Re: archmage generic skills
Staff combat(which alchemists start with) is also generic, and would fit, although I'm not sure it would be particularly useful.
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: archmage generic skills
What have you currently used as generics ?
I tend to pump arcane eye as soon as possible, then some vision and premonition. It gets useful fast
Zonk: I dont think an archmage would have much use for that
I tend to pump arcane eye as soon as possible, then some vision and premonition. It gets useful fast

Zonk: I dont think an archmage would have much use for that
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: archmage generic skills
True, although it does 'fit' thematically with being a mage. I guess if you were crazy and wanted to play a mage who actually fought in melee sometimesdarkgod wrote:Zonk: I dont think an archmage would have much use for that

ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system
Re: archmage generic skills
Well, I used to pump phase door fast, but now that it's (rightly) nerfed, I don't put more than one point into it and wait for teleport. Similarly I'm less into Keen Senses though it may be good and tend to try to take that see in the dark one from the repentant thieves. Similarly now that one starts out with regeneration and wild, the spell regeneration isn't worth much at all. I haven't even been using healing as much.
Re: archmage generic skills
True the Nature tree could support a little buffing 
Keen Senses is quite neat when you get higher level

Keen Senses is quite neat when you get higher level
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: archmage generic skills
In that case, don't forget Nature's Touchdarkgod wrote:True the Nature tree could support a little buffing
Keen Senses is quite neat when you get higher level
