I think some ghosts would be a nice haunting touch to undead dungeons. Important features:
- invisible
- pass through walls
- very very low HP
- can be hard to hit, but zero armour
- high (around 30%) magic damage resistance and saving throws
- attacks from ghosts slow the player and drain stamina/mana/equilibrium/etc
Essentially they're more a nuisance than a threat - very dangerous when they suddenly pop through the wall whilst you're fighting something nasty. Higher ghost types would have much stronger stamina draining.
Ghosts
Moderator: Moderator
Re: Ghosts
And I already hate seeing a dread/dreadmaster/banshee popup while fighting some nasties... 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Ghosts
Heh, well I was thinking of ghosts as more low-level than those. And the invisibility would make them extra scary ;)
Re: Ghosts
Give them some special abilities that have no effect.
e.g. one ability that does nothing except display the message: "You feel a shiver run down your spine."
They can have real attacks too, but this could increase the atmosphere, and also lessen their threat.
e.g. one ability that does nothing except display the message: "You feel a shiver run down your spine."
They can have real attacks too, but this could increase the atmosphere, and also lessen their threat.