Ammo creation
Moderator: Moderator
Re: Ammo creation
?
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Ammo creation
I'm trying to find a way to make skeleton archers playable in this beta. In my opinion, they are not currently since stores are unreachable. So I am looking for the birth-items file and will put some more arrows into it. You mentioned that you were going to add basic ammo perhaps. So I said that thusly when I edited my character's birth files I would add basic ammo. Having trouble finding the right file though...
Re: Ammo creation
Hum not it's just that you were "unlucky" to get greater ego ammo at birth.
Try to recreate the character without using quickbirth, you'll get different ammo and probably non-ego ones in correct quantity.
Try to recreate the character without using quickbirth, you'll get different ammo and probably non-ego ones in correct quantity.
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Ammo creation
Aaah! I always use quick birth, so I thought it was a set guarantee that all characters got 8 of that particular kind of arrow. Thanks!
Re: Ammo creation
Na I am not that evil you should know better Gwai 

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

Re: Ammo creation
Haha. I figured you meant us to buy ammo until we had foraged some. It was quite a challenge with only 8 arrows, but I was getting better at it.
Re: Ammo creation
Hehe 
Na if I meant you to buy ammo, I would not have put forage

Na if I meant you to buy ammo, I would not have put forage

[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Ammo creation
The problem with forage is that it is too random and that you can run out of ammos or get them at an unexpected moment. Why not make forage more deterministic?
Every 100/TalentLevel kills, you have get enough bones to make a new bunch of arrows. On the average it will be similar to forage, but you can choose when you get your ammos. If you manage properly your kills you cannot run out of ammos and have no risk to get overburdened.
Just add a new counter (like stamina, hate, etc), called bones, that increments at every kill, and the forage skill determine the cost of in bones of a new arrow set and its quality.
Every 100/TalentLevel kills, you have get enough bones to make a new bunch of arrows. On the average it will be similar to forage, but you can choose when you get your ammos. If you manage properly your kills you cannot run out of ammos and have no risk to get overburdened.
Just add a new counter (like stamina, hate, etc), called bones, that increments at every kill, and the forage skill determine the cost of in bones of a new arrow set and its quality.
Re: Ammo creation
See, I like a bit of randomness. It's not like one can't kill a rat by just bopping it, for instance. Since I discovered I was only getting 8 arrows because of a inconvenient starting role, I haven't had any serious troubles with running out of arrows. I try to use fewer arrows when I don't have back-ups, for instance.
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- Uruivellas
- Posts: 617
- Joined: Mon Oct 09, 2006 7:47 pm
Re: Ammo creation
I like randomness, too. But not for a vital resource like ammos. A warrior already has a weapon, and randomness will decide if he can find a better one or not. Not if he has suddendly to fight barehanded.
The main problem with ammo creation is that you could get outstanding ammos for free. Just had to rest to create new ammos.
The bone collecting system is somehow similar, but ammos are no longer free. You have to kill enough creatures. Randomness will decide if you have to kill rats or naga myrmidons, and what will be the quality ot your ammos, but you have the flexibility to decide when and where you create them.
The main problem with ammo creation is that you could get outstanding ammos for free. Just had to rest to create new ammos.
The bone collecting system is somehow similar, but ammos are no longer free. You have to kill enough creatures. Randomness will decide if you have to kill rats or naga myrmidons, and what will be the quality ot your ammos, but you have the flexibility to decide when and where you create them.