New monster idea: mind leecher (anti-mage)

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Mithril
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New monster idea: mind leecher (anti-mage)

#1 Post by Mithril »

This is an immobile monster that detects character capable of using magic (having mana). If a character using mana comes within its range it will stop mana regeneration and continually drain main from the character. This works though walls over a rather large area. The character gets a message each turn stating what is happening. If the character comes within a sight of the monster it will phase door the character away to a random location that is not in sight of the monster. So it must be killed by area spells, summoned monsters, or high speed. A nasty greater version is also a summoner that in addition to phasing the mana-user away also summons monsters to protect itself.
Last edited by Mithril on Sat Oct 23, 2010 12:36 pm, edited 2 times in total.

Grey
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Re: New monster idea: mind leacher (anti-mage)

#2 Post by Grey »

Sounds nice, though it should be "leecher" ;) Hmm, would be especially horrible in vaults. Should maybe have high spell resistance? Perhaps when killed it'll explode, releasing the mana that it has siphoned from the caster in a violent shockwave.
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Mithril
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Re: New monster idea: mind leacher (anti-mage)

#3 Post by Mithril »

Grey wrote:Sounds nice, though it should be "leecher" ;)
Right! Changed the title. Maybe simply mind leech would be better. One could make variants that leech stamina or hit points or the other magic points systems but since archmages are the easiest class a monster especially nasty for them would be nice. Alchemists are less affected since they can use their golems for killing the monster.

EDIT:

But maybe hybrids would have difficulty dealing with being teleported way? Maybe this sould only affect pure-mana-users. Or maybe the monster should just be summoners instead of phasing away the character.

edge2054
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Re: New monster idea: mind leacher (anti-mage)

#4 Post by edge2054 »

Mithril wrote:But maybe hybrids would have difficulty dealing with being teleported way? Maybe this sould only affect pure-mana-users. Or maybe the monster should just be summoners instead of phasing away the character.
Any easy way to have it only affect pure casters is to have it simply negate mana regen rather then drain mana. If this effect works through walls on a very large radius (20+) by the time the player realizes he's not regaining mana he may already be very low from a previous fight.

To make it double nasty have it negate unnatural means of mana regen too, potions, mana flow, etc.

Grey
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Re: New monster idea: mind leecher (anti-mage)

#5 Post by Grey »

Now that is cruel - I like it :D

Yeah, hybrids might be especially badly hit, since negative mana drains affect them much more. But then they'll also have their non-magical combat to fall back upon.
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escargot
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Re: New monster idea: mind leecher (anti-mage)

#6 Post by escargot »

I really dig this idea. Firstly for the anti-class thing, this could generate different "counters" for specific character classes. Say, an impossible-to-reach mold of stamina drain, the anti-inertial mold that telekinetically feeds from your quiver, etc.
Secondly, because molds are the best mob ever. Period.

About the anti-mana regen, I suppose than then they should have, as first ranged attack possible, some kind of mana surge or something, to negate any mana pool available on the poor mage.

And I support the shockwave of absorbed mana being violently released after the kill.

Mithril
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Re: New monster idea: mind leecher (anti-mage)

#7 Post by Mithril »

A mana drain could affect hydrids and pure mana-user equally if it is percentage based. Like if it drains 2.5% (or some other number) of maximum mana each turn. But as already noted above pure users have little to fall back on so they are affected harder.

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