Like to have some gloves to play with.
Just like the old gloves in T2.
Perhaps restrict their use.
Archers need to use their fingers so perhaps they can only wear fingerless mitts... You get the idea!
Gloves, mittens, handwarmers
Moderator: Moderator
Gloves, mittens, handwarmers
Regards
Jon.
Jon.
Re: Gloves, mittens, handwarmers
Totally agree, particularly since there's already a "hands" entry in the equipment section!
Getting more items (ego, artifact, and others) in the game is a real must. Searching for and finding good items is a key part of a good roguelike (particularly those in the Band tradition), and right now it's pretty lacking in ToME 4.
And now I will end my post without offering any actual ideas...
Getting more items (ego, artifact, and others) in the game is a real must. Searching for and finding good items is a key part of a good roguelike (particularly those in the Band tradition), and right now it's pretty lacking in ToME 4.
And now I will end my post without offering any actual ideas...

Re: Gloves, mittens, handwarmers
Glove ego powers
hit bonus, damage bonus
melee/ranged attack speed (armoured gloves)
Casting speed (light gloves)
Elemental damage bonuses
Inherent damage bonuses for unarmed combat (spiked knuckles, cesti, spiked gauntlets)
Trap disarm power
backstab chance/multiplier
Critical chance
Mastery bonuses to spell schools, rogue talents and other classes that would benefit form manual dexterity.
A few off the top of my head
hit bonus, damage bonus
melee/ranged attack speed (armoured gloves)
Casting speed (light gloves)
Elemental damage bonuses
Inherent damage bonuses for unarmed combat (spiked knuckles, cesti, spiked gauntlets)
Trap disarm power
backstab chance/multiplier
Critical chance
Mastery bonuses to spell schools, rogue talents and other classes that would benefit form manual dexterity.
A few off the top of my head
Re: Gloves, mittens, handwarmers
If implemented:
cloth gloves (spellcaster type): no armor benefit, small spellpower bonus for high-quality?
leather gloves: DEX requirements for better gloves (ego type 'furred' gives 20% cold resistance except 50% for drakeskin, since it's from a cold drake!)
(metal) gauntlets: STR requirements for better quality, carries a negative fire and cold resistance (since these conduct heat well!) - ego type 'of war' +2 to STR and CON
cloth gloves (spellcaster type): no armor benefit, small spellpower bonus for high-quality?
leather gloves: DEX requirements for better gloves (ego type 'furred' gives 20% cold resistance except 50% for drakeskin, since it's from a cold drake!)
(metal) gauntlets: STR requirements for better quality, carries a negative fire and cold resistance (since these conduct heat well!) - ego type 'of war' +2 to STR and CON
Re: Gloves, mittens, handwarmers
metal gloves are typically leather or linnen lined, so no need for a resistance penalty, trying to use sheet metal gauntlets without any lining or undergloves is a free ticket to lacerations and grazing.
-
- Sher'Tul
- Posts: 1022
- Joined: Fri May 21, 2010 8:16 pm
- Location: Inside the minds of all
- Contact:
Re: Gloves, mittens, handwarmers
Out of curiosity, why haven't gloves been implemented yet? It just seems odd that such a common piece of equipment is still lacking after all this time.
Tools I can see sorta, but I really would love to have me some finger tip protection.
Tools I can see sorta, but I really would love to have me some finger tip protection.
Final Master's Character Guides
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D