I want to thank Taxorgian for all his help with this stuff. He contributed a ton of great ideas and talent trees to this whole project and it wouldn’t be half as good as it is (at least I hope it’s good) if it wasn’t for his help.
For the overview of the Chronomancy class click the link below. But if this does go into the game note that that document contains potential spoilers.
https://docs.google.com/document/edit?i ... y=CNKUuq4O#
Infinite Traveler
Descritpion: Still needed. I’ll get to it if no one else wants to write one.
Current class trees are...
Dirty Fighting (Available at 10)
Combat Duel-Wielding (both of them)
Fate Mastery
Lethality
Probability Control
Temporal Combat
Generic trees
Combat Training
Spacetime Weaving
Spacetime Weaving, Advanced (Available at 10)
Survival
Timetravel
Timetravel, Advanced (Available at 10)
New Trees
Chronomancy/Fate Mastery (class/mastery)
Weave Destiny
Use Mode: Passive
Range: Melee/Personal
Description: Adds Will*TL/15 to your Cunning and increases your Physical and Spell Crit chance by 1 + (Will*TL/100)%
(Effect Range: 1.3 - 13.3 Cunning and 1.2 - 3% crit)
Chronomantic Luck
Use Mode: Passive
Range: Melee/Personal
Description: Improves Luck.
(Effect Range: Have no idea if luck even still exists, it’s mentioned under Hobbits so I’m assuming it does, if not this can just boost defense and improve drops. Since I’m not sure how the luck mechanics work I’m not going to go into ranges and what not.)
Seal Fate
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 55
Description: You seal the targets fate. For the next 1+(Will*TL/100)*(1+(Paradox/200)) turns the target’s defense is reduced to zero and it’s chance of being critically hit is increased by 1+(Will*TL/50)*(1+(Paradox/200))%.
(Effect Range: 2.4 - 6 turns and 2.8 - 10% crit.)
Avoid Fate
Use Mode: Passive
Range: Melee/Personal
Description: As long as your current hit point total is at least 60-(Will*TL/10)% of your maximum any single attack that reduces you below 1 hit point instead reduces you to 1 hit point.
(Effect Range: 58 - 40%)
Chronomancy/Probability Control (class/mastery)
Probability Shield
Use Mode: Passive
Range: Melee/Personal
Description: Adds 1+(Will*TL/50) to Armor and Defense, Physical, Spell, and Mental Resistance and reduces the chance that you’ll be crit by 1+(Will*TL/50) %.
(Effect Range: 1.4 - 5 )
Stroke
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: 20
Cooldown: 10
Description: Creatures in a radius of 3 suffer 1+(Will*TL/4)*(1+(Paradox/200)) physical damage and are confused for 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Creatures with no brain should be immune, undead, golems, etc.)
(Effect Rage: 22 - 102 damage, 2.4 - 6 turns of confusion)
Redirect
Use Mode: Passive
Range: Melee/Personal
Description: All targeted incoming attacks have a 1+(Will*TL/20)% chance of being redirected onto any creature adjacent to you aside from the attacker. If no target is available the attack is instead counted as a miss.
(Effect Range: 1 - 11%)
Perfect Aim (Credit Tax)
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 55
Description: For 1+(Will*TL/100)*(1+(Paradox/200)) turns all your physical and magical attacks ignore 5+(Will*TL/10)*(1+(Paradox/200)% of your targets defense, physical resistance, mental resistance, and spell resistance.
(Effect Range: 2.4 - 6 turns, 14 - 50%)
Chronomancy/Spacetime Weaving (generic/mastery) (Credit Taxorgian for this whole tree)
Static History
Use Mode: Activated
Range: Melee/Personal
Cooldown: 100
Description: Reduce Paradox by 10+(Will*TL/2) by carefully 'rearranging' your history to make it consistent. You step out of time (like time bubble) for 10 turns so monsters might surround you but cannot attack while you do this action. (Note that if your cooldowns continue to decrease while time bubbled there’s abuse potential here and a flat out stun might be better).
(Effect Range: 20 - 110)
Deja Vu
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 10
Description: Rearranging the past, you "remember" where all items are located within a radius of 8+(Will*TL/25)*(1+(Paradox/200)). At 3/5 you remember the floor plan. At 5/5 you remember where monsters are located for a few turns.
(Effect Range: 17.6 - 32)
Twinning Matter
Use Mode: Activated
Paradox: 5*Item Cost*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You duplicate an object in your inventory. The paradox cost is 5 times the purchase price from a store for the object in gp (adjusted for current Paradox) and you cannot duplicate an item costing more than 1+(Will*TL/20)*(1+(Paradox/200)gp. You may only have 1+(Will*TL/100) duplicate items in existence at a time and any duplicate items that leave your possession (dropping, attempting to sell, etc) cease to exist. Artifacts can not be duplicated. (Suggest shopkeepers outright refuse to buy duplicate items.)
(Effect Range: 4 - 22 gp cost restriction, 1.2 - 3 items at a time)
Damage Smearing
Use Mode: Activated
Paradox: 25*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 20
Description: For the next 1+(Will*TL/100)*(1+(Paradox/200)) turns any damage you take from any source is divided over 1+(Will*TL/100)*(1+(Paradox/200) turns. (For example, at 40 Willpower, 200 Paradox, and 5 talent points an attack that hit for 300 would instead deal 50 damage immediately and then 50 damage every turn for five more turns. At 20 Willpower, 200 Paradox, and 1 talent point the same attack would deal 150 damage on the first hit and 150 damage the next turn. Any form of damage reduction, armor or otherwise, should only be applied once.)
(Effect Range: 2.4 - 6 turns)
Chronomancy/Advanced Spacetime Weaving (class/mastery)
Wormhole (credit Tax for the name)
Use Mode: Activated
Paradox: 15*(1+(Paradox/100))
Range: 15
Cooldown: 30
Description: You fold the space between two points, one beneath your feet and another random point with in the abilities range. The space remains folded for 1+(Will*TL/100)*(1+(Paradox/200)) turns and you may move from one wormhole to the other by pressing < (default). If a creature is standing on one end of the wormhole when you use the other end you switch places with the creature. At level 4 you may choose the target area. At level 5 you use the wormhole the same turn that you create it.
(Effect Range: 2.4 - 6 turns)
Spacetime Prodigy
Use Mode: Passive
Range: Melee/Personal
Travel Speed: Instantaneous
Description: Increases your Magic and Willpower by 2 (per point invested).
(Effect Range: 2 - 10)
Lingering Image
Use Mode: Activated
Paradox:15*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 30
Travel Speed: Instantaneous
Description: Your knowledge of spacetime allows you to leave a visual echo of yourself behind. For the next 2+(Will*TL/100)*(1+(Paradox/200)) all targeted effects that do not originate from you have a 5+(Will*TL/25)*(1+(Paradox/200))% of being completely avoided.
(Effect Range: 4.4 - 8 turns, 11.6 - 26% chance to avoid )
Time Stop
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You stop time for 2 turns but can not affect anyone but yourself during this time. You immediately take 2 turns. While time is stopped you may only move and use items or first (second at TL 2, etc. etc.) tier talents that target you personally. At level 5 the effect lasts three turns.
(Effect Range: Self Explanatory )
Chronomancy/Temporal Combat (class/mastery)
Mounting Assault
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 6
Description: You strike the target for 60+(STR+WILL*TL/20)*(1+(Paradox/200))% weapon damage and begin a Mounting Assault. As long as you continue to attack you gain 1+(STR+Will*TL/200)*(1+(Paradox/200))% cumulative weapon speed with each successful strike. If you miss or fail to attack a target for a turn all accumulated speed bonuses are lost.
(Effect Range: 124 - 160% weapon damage, 2.4 - 6% weapon speed. Note that Infinite Travelers will strike more often which means they’ll accumulate the bonuses faster, however this talent is based partially on strength which they probably won’t have as much of as a Time Warden so it should somewhat even out)
Blurring Strike (Tax’s Idea)
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 10
Description: You perform a single attack with each weapon against every hostile target adjacent to you for 50+ (DEX+WILL*TL/10)*(1+(Paradox/200))% weapon damage or 50+(DEX+WILL*TL/10)*(1+(Paradox/200))/2% weapon damage for off-hand attacks.
(Effect Range: 108 - 180% weapon damage, 56 - 90% for off-hand attacks)
Displacing Blow (Tax’s idea)
Use Mode: Activated
Paradox: 8*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 6
Description: You strike the target for 60+(STR+WILL*TL/20)*(1+(Paradox/200))% weapon damage and displace it from reality, causing it to randomly teleport 5+(WILL*TL/25)*(1+(Paradox/200)) squares away from it’s current location.
(Effect Range: 124 - 160% weapon damage, 11.6 - 26 tile range on teleport)
Echoing Strike
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Description: You hit the target with an echoing strike, causing 60+(STR+WILL*TL/20)*(1+(Paradox/200))/2% weapon damage as well as creating a Temporal Echo that lasts 2 turns. Any damage inflicted on the target while the Echo is active it takes 50+(STR +WILL*TL/10)*(1+(Paradox/200))/2% of again the following turn, including the damage from the initial Echoing Strike.
(Effect Range: 62 - 80% weapon damage; 54 - 80% ‘echo’ damage.)
Chronomancy/Time Travel (generic/mastery)
Backtrack (Credit Tax)
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal (15 at TL 5)
Cooldown: 10
Description: Teleport to any explored area on the level with in a range of 1+(Will*TL/50)*(1+(Paradox/200)). At level five can target another creature.
(Effect Range: 2.8 - 10 tiles)
Time Skip
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: 20
Cooldown: 20
Description: You toss the target into the future 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Functionally maybe this could work by stunning the mob and teleporting it to a ‘safety box’. When the spell expires teleport it back and remove the stun effect).
(Effect Range: 2.4 - 6 turns)
Temporal Reprieve
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You regain health (and any other applicable resources) as though you had rested for 1 + (WILL*TL/100)*(1+(Paradox/200)) turns. In addition all abilities on cooldown are 1 + (WILL*TL/100)*(1+(Paradox/200)) turns closer to becoming available.
(Effect Range: 2.4 - 6 turns)
Foresight
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You open a special shop window that sells both potions and scrolls but will not purchase items. You may only purchase 1+(Will*TL/100)*(1+(Paradox/200)) items before the shop closes. After exiting the shop you take another turn.
(Effect Range: 2.4 - 6 items)
Chronomancy/Advanced Time Travel (generic/mastery) (Available at level 10)
Door to the Past (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 400
Description: Instantly teleports you up 1+(Will*TL/100)*(1+(Paradox/200)) dungeon levels, or to the surface if there are not enough levels above you.
(Effect Range: 2.4 - 6 levels)
Tighten Timecord (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You restore your body to a previous state but at a great cost. You’re healed completely and all physical status ailments, including but not limited to poisons and diseases, are removed. Unfortunately you lose all but (Will*TL/10)% of the experience that you’ve earned since you last leveled up and your global speed is reduced by 50% for 10-(Will*TL/50) turns as your body clock finds it’s equilibrium. (I’m not really sure how the speed mechanics work but basically the character should be taking half as many turns as he would otherwise. Adjust the global speed number as needed).
(Effect Range: 2 - 20% xp kept, 9.6 - 6 turns of speed reduction)
Premonition
Use Mode: Activated
Paradox:40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You receive a powerful vision of your future allowing you to avoid the next targeted attack that occurs within the next 2+(Will*TL/50)*(1+(Paradox/200)) turns. At level five you can avoid the next two attacks. May not be cast during Time Stop.
(Effect Range: 4.8 - 12 turns)
Borrowed Time
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Travel Speed: Instantaneous
Description: You borrow a few turns from the future. You take 2 extra turns after using this ability but can only use first tier abilities with your borrowed time (second tier at tl 2, third tier at tl 3, etc.) After your borrowed time is up you’re stunned (no save) for 2 turns. At talent level 5 you’re only stunned for 1 turn. May not be cast during Time Stop.
(Effect Range: Self Explanatory)
Infinte Traveler (Finished)
Moderator: Moderator
Infinte Traveler (Finished)
Last edited by edge2054 on Mon Aug 09, 2010 7:39 pm, edited 10 times in total.
Re: Infinte Traveler (Incomplete)
Current class trees are...
Combat Duel-Wielding (both of them)
Lethality
Fate Mastery
Probability Control
Temporal Combat
Dirty Fighting (Available at 10)
Generic trees
Spacetime Weaving
Timetravel
Combat Training
Survival
Advanced Timetravel (Available at 10)
I'd still like to see one or two more trees for the level 10 mark to provide more choices but I think this class is about wrapped up otherwise. I'll hash out a post for Paradox next before getting to the two other classes.
Combat Duel-Wielding (both of them)
Lethality
Fate Mastery
Probability Control
Temporal Combat
Dirty Fighting (Available at 10)
Generic trees
Spacetime Weaving
Timetravel
Combat Training
Survival
Advanced Timetravel (Available at 10)
I'd still like to see one or two more trees for the level 10 mark to provide more choices but I think this class is about wrapped up otherwise. I'll hash out a post for Paradox next before getting to the two other classes.
Last edited by edge2054 on Wed Aug 04, 2010 4:00 pm, edited 1 time in total.
Re: Infinte Traveler (Incomplete)
In the works is some kind of Temporal Combat tree still and I'm thinking an Advanced Timetravel tree might be good for level 10. Debating if this class should use the base rogue dual-wielding tree or not (this would give them two resource pools).
For generic trees already in the game they should have combat and survival for sure.
For generic trees already in the game they should have combat and survival for sure.
Re: Infinte Traveler (Incomplete)
Some tweaks to the OP.
* Pulled some stuff from the Probability Tree so it can be shared with Time Wardens and put it in a new tree called Fate Mastery
* Renamed Fatespinner to avoid any IP infringement (it's a D and D prestige class). The new name is Weave Destiny
* Added new abilities Seal Fate and Chronomancer's Luck to the Fate Mastery tree. The later may need to be reworked because I'm not sure if the mechanic it uses still exists.
* Added Probability Shield and Stroke to the Probability tree (sorry Tax, I'm open for another idea for Stroke but I'm still partial to it, plus I feel it'll give the hybrids a decent ranged crowd control)
* Finished up the Temporal Combat tree with some help from Tax. (Dropped Lingering Image because of similarities to Evasion. May reuse the name someplace else or give the ability to Paradox Mages since they won't have access to Evasion).
* Pulled some stuff from the Probability Tree so it can be shared with Time Wardens and put it in a new tree called Fate Mastery
* Renamed Fatespinner to avoid any IP infringement (it's a D and D prestige class). The new name is Weave Destiny
* Added new abilities Seal Fate and Chronomancer's Luck to the Fate Mastery tree. The later may need to be reworked because I'm not sure if the mechanic it uses still exists.
* Added Probability Shield and Stroke to the Probability tree (sorry Tax, I'm open for another idea for Stroke but I'm still partial to it, plus I feel it'll give the hybrids a decent ranged crowd control)
* Finished up the Temporal Combat tree with some help from Tax. (Dropped Lingering Image because of similarities to Evasion. May reuse the name someplace else or give the ability to Paradox Mages since they won't have access to Evasion).
Re: Infinte Traveler (Mostly Finished)
More tweaks to the OP.
*Tweaked Seal Fate so it scales better, crit chance is no longer automatic
*Added the Advanced Timetravel tree along with the four abilities that comprise it, Wormhole, Tighten Timecord, Door to the Past, and Rethread.
*Changed the second post so it's no longer reserved for space issues but now is a place to put miscellaneous information. Also added some of such information such as; already in the game talent trees that fit the class.
*Tweaked Seal Fate so it scales better, crit chance is no longer automatic
*Added the Advanced Timetravel tree along with the four abilities that comprise it, Wormhole, Tighten Timecord, Door to the Past, and Rethread.
*Changed the second post so it's no longer reserved for space issues but now is a place to put miscellaneous information. Also added some of such information such as; already in the game talent trees that fit the class.