Paradox Mage (Finished)

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edge2054
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Joined: Fri May 28, 2010 4:38 pm

Paradox Mage (Finished)

#1 Post by edge2054 »

I want to thank Taxorgian for all his help with this stuff. He contributed a ton of great ideas and talent trees to this whole project and it wouldn’t be half as good as it is (at least I hope it’s good) if it wasn’t for his help.

For the overview of the Chronomancy class click the link below. But if this does go into the game note that that document contains potential spoilers.

https://docs.google.com/document/edit?i ... y=CNKUuq4O#

Paradox Mage
Descritpion: Still needed. I’ll get to it if no one else wants to write one.

Current class trees are...
Age Manipulation
Chronomancy, Advanced (available at level 10)
Inertial Control
Probability Control
Temporal Distortions
Timeline Manipulation

Generic trees
Paradox
Time Travel
Time Trave, Advanced (available at level 10)
Spacetime Weaving
Spacetime Weaving, Advanced (available at level 10)

Chronomancy/Age Manipulation (class/mastery)

Slow Decay
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: 20
Cooldown: 3
Travel Speed: Instantaneous
Description: You cause the target to slowly decay, dealing 20+(SP+Will*TL/5)*(1+(Paradox/200)) temporal damage over 3 turns.
(Effect Range: 56 - 280. Based off Flame)

Ashes to Ashes
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: 20
Cooldown: 5
Travel Speed: Instantaneous
Description: Ages the target quickly, doing 10+(SP+Will*TL/5)*(1+(Paradox/200)) temporal damage. Additionally if the target is currently under the affects of Slow Decay all remaining damage over time is instantly applied. At level 3 it becomes a beam. Ability has no affect on Golems, Undead, or other ‘unliving’ creatures.
(Effect Range: 36 - 260. Based off Manathrust)

Dust to Dust
Use Mode: Activated
Paradox: 14*(1+(Paradox/100))
Range: 20
Cooldown: 5
Travel Speed: Instantaneous
Description: Digs up to 1+(SP+Will*TL/200)*(1+(Paradox/200)) tiles into walls/trees/etc. Can also be targeted on ‘unliving’ creatures such as Golems and Undead in which case they take 10+(SP+Will*TL/5)*(1+(Paradox/200)) temporal damage. Additionally if the target is currently under the affects of Slow Decay all remaining damage over time is instantly applied.
(Effect Range: 2.4 - 8 tiles, damage formula is exactly the same as Ashes to Ashes. Basically one spell only effects ‘living’ targets and the other only effects ‘non-living’ targets.)

Turn Back the Clock
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: melee/personal
Cooldown: 30
Travel Speed: Instantaneous
Description: You create an area around you in a radius of 3 where time runs in reverse for 2+(SP+Will*TL/200)*(1+(Paradox/200)) turns. All targets caught in the area suffer 5+(SP+Will*TL/20)*(1+(Paradox/200)) temporal damage per turn and have all their stats reduced by 1+(SP+Will*TL/100)*(1+(Paradox/200)) for as long as they remain in the area of effect.
(Effect Range: 4.4 - 10 turns. 17 - 70 per turn. Stat Damage Range: 2.8 - 14. Based off Ice Storm)

Chronomancy/Chronomancy, Advanced (class/mastery) available at level 10

Energy Decomposition
Use Mode: Activated
Paradox: 25*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Travel Speed: Instantanteous
Description: You distort the way energy operates around you. For the next 2+(SP+Will*TL/200)*(1+(Paradox/200)) turns all spells targeting you (including your own) have a 5+(SP+Will*TL/30)*(1+(Paradox/200))% chance of having their effects nullified. AoE attacks operate normally.
(Effect Range: 4.4-10 turns, 13 - 50% chance)

Extension
Use Mode: Activated
Paradox: 25*(1+(Paradox/100))
Range: 20
Cooldown: 50
Travel Speed: Instantaneous
Description: You extend the duration of all affects on target creature by 1+(SP+Will*TL/200)*(1+(Paradox/200)) turns. Time Stop, Echoing Strike, and Borrowed Time may not be extended by this ability (expand this list as broken combos are found but extra actions are an obvious one).
(Effect Range: 2.4 - 8 turns)

Repetition
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You create a minor time loop that repeats your next targeted ability on whichever target you select. All durations run concurrently and some effects may overlap (can’t be double stunned for instance) but for the most part the target suffers the effect twice. However the secondary effect is only at 25+(SP+Will*TL/30)*(1+(Paradox/200))% strength. Repetition lasts 1+(SP+Will*TL/200)*(1+(Paradox/200)) turns or until it is used, whichever comes first.
(Effect Range: 52.6 - 90%, 2.4 - 8 turns)

Contingency
Use Mode: Activated
Paradox: Contingent Ability Cost*2
Range: Melee/Personal
Cooldown: 0 (But See Below)
Travel Speed: Instantaneous
Description: You set a melee/personal ability to be triggered at a later time. Upon using Contingency you select one of the following triggers; 75%/50%/25% of maximum hit points, blinded, stunned, or confused and select the ability to be made Contingent from any talent up to (First Tier at TL 1, Second Tier at TL 2, etc.) You may only have one Contingency active at a time and using Contingency while a trigger is active overwrites your first trigger. Otherwise Contingency lasts until activated. All Paradox costs for the second ability are included in the cost of Contingency. At talent level 5 you may select two possible triggers (but only one of the hit point triggers).
(Effect Range: Explained above)

Chronomancy/Inertial Control (class/mastery)

Inertial Strike
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: 20
Cooldown: 6
Travel Speed: Instantaneous
Description: Knocks target creature back 2+(SP+Will*TL/100)*(1+(Paradox/200)) tiles. If the creature connects with a wall before traveling the full distance it suffers 10 physical damage per tile it could not move. At level 3 it affects all creatures in a radius of 3.
(Effect Range: 4.8 - 16 tiles)

Inertial Barrier
Use Mode: Activated
Paradox:10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 18
Travel Speed: Instantaneous
Description: Surrounds yourself in an Inertial Barrier for the next 2+(SP+Will*TL/100)*(1+(Paradox/200)) turns, granting you a 1+(SP+Will*TL/100)*(1+(Paradox/200)) bonus to Armor. Any creature that hits you with a melee attack while the ability is active has a 5+(SP+Will*TL/100)*(1+(Paradox/200))% chance of being knocked back 1+(SP+Will*TL/200)*(1+(Paradox/200)) tiles.
(Effect Range: 4.8 - 16 turns, 2.8 - 14 Armor, 10.8 - 22% chance, 2.4 - 8 tiles)

Inertial Theft
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 30
Travel Speed: Instantaneous
Description: You drain the speed of those around you and add it to your own. For the next 2+(SP+WILL*TL/100)*(1+(Paradox/200)) turns all creatures in a radius of 3 around you have their global speed reduced by 1+(SP+WILL*TL/200)*(1+(Paradox/200))% as long as they remain in the area of effect. For each creature affected your global speed is increased by 1+(SP+WILL*TL/200)*(1+(Paradox/200))%.
(Effect Range: 4.8 - 16 turns, 2.4 - 8% global speed change, should work like Icestorm but instead of dealing damage it lowers speed)

Gravity Well
Use Mode: Activated
Paradox:40*(1+(Paradox/100))
Range: 20
Cooldown: 30
Travel Speed: Instantaneous
Description: An area of intense gravity forms in a radius of 5 at the spot you designate, lasting 6 turns. Anything in the area of the Gravity Well suffers 4+(SP+Will*TL/50)*(1+(Paradox/200)) physical damage per turn and may additionally be pinned and/or stunned.
(Effect Range: 9.6 - 32 damage turn. Pinning and Stunning last 1 turn but gets rechecked each turn so can potentially last 6 turns on a series of failed resistance checks. Creatures only need to resist stun if STR<Caster’s SP. Don’t Gravity Well yourself if you’re a Paradox Mage :P)

Chronomancy/Paradox (generic/mastery)

Paradox Mastery
Use Mode: Passive
Range: Melee/Personal
Travel Speed: Instantaneous
Description: Reduces the chance your Chronomancy abilities will backfire or fail when you’re Paradox is high by 10+(Will*TL/5)%. Does not effect other possible drawbacks from having a high Paradox.
(Effect Range: 14 - 50%. This isn’t a flat reduction off the percentages but rather a multiplication effect. In other words the formulas should look like this when you have Paradox Mastery; Failure: (TI/300)*(TI/300)*(TI/300)*1-(Paradox Mastery Percent/100)%, Backfire: (TI/400)*(TI/400)*(TI/400)*1-(Paradox Mastery Percent/100)%.)

Paradox Twin (credit Tax for this name)
Use Mode: Activated
Paradox:10*(1+(Paradox/100))
Range: 20
Cooldown: 10
Travel Speed: Instantaneous
Description: You pull a copy of the target creature from either the past or the future with (SP+WILL*TL/150*(1+(Paradox/200))+40% of the originals level. The copy will only attack the original, picking it over all other available targets. If the original is killed by the copy the ability ends, otherwise the copy lasts 1+(SP+Will*TL/100)*(1+(Paradox/200)) turns. If the target is unique the toughest non-unique monster of it’s type common to the area will be produced instead, with the level adjustment used as though it was the non-unique monster generated.
(Effect Range: 2.8 - 14 turns, 45.3 - 120% of level)

Paradox Clone
Use Mode: Activated
Paradox:20*(1+(Paradox/100)) + See Below
Range: 15
Cooldown: 55
Travel Speed: Instantaneous
Description: Your future self appears at the targeted tile to help you for 1+(SP+Will*TL/200)*(1+(Paradox/200)) turns. The clone will stay at range if possible and can use any offensive ability you possess. The clone’s hit points and Paradox match yours at the time it’s created and any adjustments to your hit points or Paradox (rather positive or negative) also effect the clone in addition to any damage it may take or Paradox it may spend. When the spell ends, either through the clones death or elapsed time, you’re hit point and Paradox totals change to match the clones and you’re moved to the tile where the clone initially appeared.
(Effect Range: 2.4 - 8 turns)

Revision
Use Mode: Passive
Range: Melee/Personal
Travel Speed: Instantaneous
Description: When you die you have a 20+(SP+Will*TL/10)% chance of being able to recreate and keep your level, spent or unspent stat points, and spent or unspent talent points intact. However you lose any acquired gear and must redo any completed quests. Recreating using this talent permanently lowers the talent level by one, though you may reinvest if you so choose.
(Effect Range: 24 - 80% chance)

Chronomancy/Probability Control (class/mastery)

Probability Shield
Use Mode: Passive
Range: Melee/Personal
Description: Adds 1+(Will*TL/50) to Armor and Defense, Physical, Spell, and Mental Resistance and reduces the chance that you’ll be crit by 1+(Will*TL/50) %.
(Effect Range: 1.4 - 5 )

Stroke
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: 20
Cooldown: 10
Description: Creatures in a radius of 3 suffer 1+(Will*TL/4)*(1+(Paradox/200)) physical damage and are confused for 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Creatures with no brain should be immune, undead, golems, etc.)
(Effect Rage: 22 - 102 damage, 2.4 - 6 turns of confusion)

Redirect
Use Mode: Passive
Range: Melee/Personal
Description: All targeted incoming attacks have a 1+(Will*TL/20)% chance of being redirected onto any creature adjacent to you aside from the attacker. If no target is available the attack is instead counted as a miss.
(Effect Range: 1 - 11%)

Perfect Aim (Credit Tax)
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 55
Description: For 1+(Will*TL/100)*(1+(Paradox/200)) turns all your physical and magical attacks ignore 5+(Will*TL/10)*(1+(Paradox/200)% of your targets defense, physical resistance, mental resistance, and spell resistance.
(Effect Range: 2.4 - 6 turns, 14 - 50%)

Chronomancy/Spacetime Weaving (generic/mastery) (Credit Taxorgian for this whole tree)

Static History
Use Mode: Activated
Range: Melee/Personal
Cooldown: 100
Description: Reduce Paradox by 10+(Will*TL/2) by carefully 'rearranging' your history to make it consistent. You step out of time (like time bubble) for 10 turns so monsters might surround you but cannot attack while you do this action. (Note that if your cooldowns continue to decrease while time bubbled there’s abuse potential here and a flat out stun might be better).
(Effect Range: 20 - 110)

Deja Vu
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 10
Description: Rearranging the past, you "remember" where all items are located within a radius of 8+(Will*TL/25)*(1+(Paradox/200)). At 3/5 you remember the floor plan. At 5/5 you remember where monsters are located for a few turns.
(Effect Range: 17.6 - 32)

Twinning Matter
Use Mode: Activated
Paradox: 5*Item Cost*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You duplicate an object in your inventory. The paradox cost is 5 times the purchase price from a store for the object in gp (adjusted for current Paradox) and you cannot duplicate an item costing more than 1+(Will*TL/20)*(1+(Paradox/200)gp. You may only have 1+(Will*TL/100) duplicate items in existence at a time and any duplicate items that leave your possession (dropping, attempting to sell, etc) cease to exist. Artifacts can not be duplicated. (Suggest shopkeepers outright refuse to buy duplicate items.)
(Effect Range: 4 - 22 gp cost restriction, 1.2 - 3 items at a time)

Damage Smearing
Use Mode: Activated
Paradox: 25*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 20
Description: For the next 1+(Will*TL/100)*(1+(Paradox/200)) turns any damage you take from any source is divided over 1+(Will*TL/100)*(1+(Paradox/200) turns. (For example, at 40 Willpower, 200 Paradox, and 5 talent points an attack that hit for 300 would instead deal 50 damage immediately and then 50 damage every turn for five more turns. At 20 Willpower, 200 Paradox, and 1 talent point the same attack would deal 150 damage on the first hit and 150 damage the next turn. Any form of damage reduction, armor or otherwise, should only be applied once.)

(Effect Range: 2.4 - 6 turns)

Chronomancy/Advanced Spacetime Weaving (class/mastery)

Wormhole (credit Tax for the name)
Use Mode: Activated
Paradox: 15*(1+(Paradox/100))
Range: 15
Cooldown: 30
Description: You fold the space between two points, one beneath your feet and another random point with in the abilities range. The space remains folded for 1+(Will*TL/100)*(1+(Paradox/200)) turns and you may move from one wormhole to the other by pressing < (default). If a creature is standing on one end of the wormhole when you use the other end you switch places with the creature. At level 4 you may choose the target area. At level 5 you use the wormhole the same turn that you create it.
(Effect Range: 2.4 - 6 turns)

Spacetime Prodigy
Use Mode: Passive
Range: Melee/Personal
Travel Speed: Instantaneous
Description: Increases your Magic and Willpower by 2 (per point invested).
(Effect Range: 2 - 10)

Lingering Image
Use Mode: Activated
Paradox:15*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 30
Travel Speed: Instantaneous
Description: Your knowledge of spacetime allows you to leave a visual echo of yourself behind. For the next 2+(Will*TL/100)*(1+(Paradox/200)) all targeted effects that do not originate from you have a 5+(Will*TL/25)*(1+(Paradox/200))% of being completely avoided.
(Effect Range: 4.4 - 8 turns, 11.6 - 26% chance to avoid )

Time Stop
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You stop time for 2 turns but can not affect anyone but yourself during this time. You immediately take 2 turns. While time is stopped you may only move and use items or first (second at TL 2, etc. etc.) tier talents that target you personally. At level 5 the effect lasts three turns.
(Effect Range: Self Explanatory )

Chronomancy/Temporal Distortions (class/mastery)

Spacetime Destabilization
Use Mode: Activated
Paradox: 6*(1+(Paradox/100))
Range: 20
Cooldown: 6
Travel Speed: Instantaneous
Description: The targets link with the Spacetime Continuum is destabilized for the next 3 turns. While Destabilized the target teleports (range 11) at random each turn and suffers 5+(SP+Will*TL/40)*(1+(Paradox/200)) temporal damage every time it's teleported.
(Effect Range: 12 - 40 damage each turn)

Temporal Wake (Tax’s idea for the mechanics)
Use Mode: Activated
Paradox: 14*(1+(Paradox/100))
Range: 20
Cooldown: 8
Travel Speed: Instantaneous
Description: Creates a wake of temporal distortion dealing 5+(SP+Will*TL/15)*(1+(Paradox/200)) temporal damage and lowering global speed by 1+(SP+Will*TL/100)*(1+(Paradox/200))% for 4 turns before forking to another target. It can hit up to four targets and will never hit the same one twice, nor will it hit the caster.
(Effect Range: 15.3 - 90 temporal damage, 2.8 - 14% global speed reduction)

Temporal Destabilization (Tax’s idea for the mechanics)
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: 20
Cooldown: 16
Travel Speed: Instantaneous
Description: This dangerous power attempts to create a controlled Temporal Anomaly on the target with a chance of success of 10+(Will*TL/10)*(1+(Paradox/200)%. If the power works successfully you choose any one of the first 27 anomalies from the Anomaly list to take effect. If the power fails to work as you intend a random Anomaly is instead selected from the first 27 on the Anomaly list.
(Effect Range: 24 - 60% chance of success, the reason it can’t generate the later Anomalies is because these all modify a used ability and in this case the ability just generates an anomaly.)

Temporal Storm
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 20
Travel Speed: Instantaneous
Description: A raging storm of temporal energy in a radius of 5 follows you for the next 2+(SP+Will*TL/200)*(1+(Paradox/200)) turns. Each turn a random Chronomantic effect will hit up to 1+(SP+Will*TL/200)*(1+(Paradox/200)) of your foes.
(Effect Range: 4.4 - 10 turns, 2.4 - 8 foes, random effects are chosen from the following; Slow Decay, Destabilize Lifeline, Spacetime Destabilization, and Inertial Strike. In all cases Temporal Storm’s talent level is used in place of the talents normal level, if any.)

Chronomancy/Timeline Manipulation (class/mastery)

Destabilize Lifeline
Use Mode: Activated
Paradox: 4*(1+(Paradox/100))
Range: 20
Cooldown: 6
Travel Speed: Instantaneous
Description: You interfere with the targets connection to it’s lifeline causing 10+(SP+Will*TL/10)*(1+(Paradox/200)) temporal damage and stunning it for 1+(SP+Will*TL/200)*(1+(Paradox/200)) turns.
(Effect Range: 30 - 140 damage, 2.4 - 8 turns stun)

Temporal Double
Use Mode: Activated
Paradox:20*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 18
Travel Speed: Instantaneous
Description: You summon a copy of yourself from an alternate timeline for 2+(SP+Will*TL/200)*(1+(Paradox/200)) turns. The exact copy you get can vary from casting to casting and they won’t always be friendly.
(Effect Range: 4.4 - 10 turns, copy should be Paradox Mage 50%, Time Warden 25%, Infinite Traveler 25% and hostile 50-(SP+Will*TL/20)% of the time, a Paradox backfire should always produce a hostile clone. Otherwise think of this like nature’s call. Stats really shouldn’t reflect the character’s own except by coincidence.)

Rethread
Use Mode: Activated
Paradox: 60*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: This taxing and time consuming ability allows you to rethread reality. Your current dungeon level is reloaded and you’re moved back to the stairs entering the level. All creatures, items, and traps are repopulated. Rethreading takes 5 - (SP+Will*TL/200) turns during which time you are effectively stunned.
(Effect Range: 4.8 - 2 turns to cast)

End Lifeline
Use Mode: Activated
Paradox: 20*(1+(Paradox/100))
Range: 20
Cooldown: 30
Travel Speed: Instantaneous
Description: You attempt to sever the target’s lifeline, dealing 20+(SP+Will*TL/5)*(1+(Paradox/200)) temporal damage. If the target ends up with low enough life it might be instantly killed (however this works for Death Blow is fine).
(Effect Range: 56 - 280 damage. )

Chronomancy/Time Travel (generic/mastery)

Backtrack (Credit Tax)
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal (15 at TL 5)
Cooldown: 10
Description: Teleport to any explored area on the level with in a range of 1+(Will*TL/50)*(1+(Paradox/200)). At level five can target another creature.
(Effect Range: 2.8 - 10 tiles)

Time Skip
Use Mode: Activated
Paradox: 10*(1+(Paradox/100))
Range: 20
Cooldown: 20
Description: You toss the target into the future 1+(Will*TL/100)*(1+(Paradox/200)) turns. (Functionally maybe this could work by stunning the mob and teleporting it to a ‘safety box’. When the spell expires teleport it back and remove the stun effect).
(Effect Range: 2.4 - 6 turns)

Temporal Reprieve
Use Mode: Activated
Paradox: 5*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You regain health (and any other applicable resources) as though you had rested for 1 + (WILL*TL/100)*(1+(Paradox/200)) turns. In addition all abilities on cooldown are 1 + (WILL*TL/100)*(1+(Paradox/200)) turns closer to becoming available.
(Effect Range: 2.4 - 6 turns)

Foresight
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 300
Description: You open a special shop window that sells both potions and scrolls but will not purchase items. You may only purchase 1+(Will*TL/100)*(1+(Paradox/200)) items before the shop closes. After exiting the shop you take another turn.
(Effect Range: 2.4 - 6 items)

Chronomancy/Advanced Time Travel (generic/mastery) (Available at level 10)

Door to the Past (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 400
Description: Instantly teleports you up 1+(Will*TL/100)*(1+(Paradox/200)) dungeon levels, or to the surface if there are not enough levels above you.
(Effect Range: 2.4 - 6 levels)

Tighten Timecord (credit Tax)
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Description: You restore your body to a previous state but at a great cost. You’re healed completely and all physical status ailments, including but not limited to poisons and diseases, are removed. Unfortunately you lose all but (Will*TL/10)% of the experience that you’ve earned since you last leveled up and your global speed is reduced by 50% for 10-(Will*TL/50) turns as your body clock finds it’s equilibrium. (I’m not really sure how the speed mechanics work but basically the character should be taking half as many turns as he would otherwise. Adjust the global speed number as needed).
(Effect Range: 2 - 20% xp kept, 9.6 - 6 turns of speed reduction)

Premonition
Use Mode: Activated
Paradox:40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 100
Travel Speed: Instantaneous
Description: You receive a powerful vision of your future allowing you to avoid the next targeted attack that occurs within the next 2+(Will*TL/50)*(1+(Paradox/200)) turns. At level five you can avoid the next two attacks. May not be cast during Time Stop.
(Effect Range: 4.8 - 12 turns)

Borrowed Time
Use Mode: Activated
Paradox: 40*(1+(Paradox/100))
Range: Melee/Personal
Cooldown: 50
Travel Speed: Instantaneous
Description: You borrow a few turns from the future. You take 2 extra turns after using this ability but can only use first tier abilities with your borrowed time (second tier at tl 2, third tier at tl 3, etc.) After your borrowed time is up you’re stunned (no save) for 2 turns. At talent level 5 you’re only stunned for 1 turn. May not be cast during Time Stop.
(Effect Range: Self Explanatory)

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Paradox Mage (Finished)

#2 Post by edge2054 »

*Post Updated, lots of stuff changed*

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