Rangers are a pretty standard class in most RPGs, and most of their standard basic abilities already seem to be present in ToME 4.
Ranger
Archer subclass
Racial restriction: not undead (?)
Skills
Technique/Archer – bows (Master 1.00)
[Grey]Technique/Archer-utility (Master 1.30)
Technique/combat techniques (mastery 1.00)
(quick recovery…)
Technique/Combat training (mastery 1.20)
Cunning/Survival (mastery 1.10)
[grey] spell/Conveyance (mastery 1.00)
[grey] Cunning/Stealth (mastery 1.20)
Spell/Nature (mastery 1.20)
Life/Stamina: Same as Archer
Mana: same as Shadowblade
Unlocking: Defeat old man willow (or at least some old-forest related quest).
[edit] Oh, or maybe defeating that purple unique Warg you run into every now and again, that way it wouldn't necessarily happen every game.
Class plan: Ranger
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Re: Class plan: Ranger
It's really odd to have a greyed ability that is as high as 1.30 in T4. And when quests and training are implemented, a regular Archer would be able to be a "Ranger" relatively easily (since Spell/Nature has been one of the learnable skills DarkGod has indicated IIRC and I'm certain that Spell/Conveyance was). So I don't really see a reason for it.
Re: Class plan: Ranger
Well with the mastery level for the "bow mastery" skill reduced I believe the damage for all bow attacks would be reduced, right? I figured it would be easier to calibrate a single variable rather than two at a time.Taxorgian wrote:It's really odd to have a greyed ability that is as high as 1.30 in T4.
Also, I didn't want to cripple their bow abilities too much, I just wanted to force a choice of whether to develop your bow, stealth, or magic abilities first.
Oh, I didn't know that some skill categories were going to be accessible to all classes through quests, that certainly does impact what skill sets would justify a unique class. If archers have access to nature and conveyance you're certainly right that it would make the above ranger class pretty moot.And when quests and training are implemented, a regular Archer would be able to be a "Ranger" relatively easily (since Spell/Nature has been one of the learnable skills DarkGod has indicated IIRC and I'm certain that Spell/Conveyance was). So I don't really see a reason for it.
Re: Class plan: Ranger
From other discussion, I think that's basically what the difference between "skills" and "talents" will become -- the talents define the class and skills may be attainable from trainers.Oh, I didn't know that some skill categories were going to be accessible to all classes through quests, that certainly does impact what skill sets would justify a unique class.