Sorry for posting this in my bug report:
Suggestions:
overwrite when selecting an item with more than one qty (buy).
why can I not close a door? this is tactically helpful at times.
More relaistic drops for dead foes. If an undead archer is pelting me with arrows to the point of my death why are there none left over when I defeat it?
General Suggestions
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- Sher'Tul
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Re: General Suggestions
Realism in drops can get out of hand very very quickly. For your very example:
Skeleton archer is pelting with arrows. You kill it, why don't you get the remaining arrows and their bow, along with any armor it may have had?
Just think of what you would get when you kill an Armored Skeleton...
Skeleton archer is pelting with arrows. You kill it, why don't you get the remaining arrows and their bow, along with any armor it may have had?
Just think of what you would get when you kill an Armored Skeleton...
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Final Master's Guide to the Arena
Edge: Final Master... official Tome 4 (thread) necromancer.
Zonk: I'd rather be sick than on fire! :D
Re: General Suggestions
1. Not sure if this is so in the new beta, but for sure, I secondOtto wrote:Sorry for posting this in my bug report:
Suggestions:
1. overwrite when selecting an item with more than one qty (buy).
2. why can I not close a door? this is tactically helpful at times.
3. More realistic drops for dead foes. If an undead archer is pelting me with arrows to the point of my death why are there none left over when I defeat it?
2. Yip, not just at times, all the time almost.

3. I think foe types increase certain drops, ie. archers are (not sure if they are, but can be) more likely to drop arrows/bows, same for armored skeletons etc. though the armored skeleton will hit you with a weapon if it has it. But the armor is probably just hobbit sized (or human sized if you're a hobbit).
