A dungeon core class

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What type of dungeon would you start as

Undead
3
60%
Goblin
1
20%
Animal
0
No votes
Golem
0
No votes
Fungi
1
20%
Insect
0
No votes
Orc
0
No votes
Human
0
No votes
Plant
0
No votes
Demon
0
No votes
 
Total votes: 5

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Author
Crossicle
Posts: 4
Joined: Mon Sep 06, 2021 12:38 am

A dungeon core class

#1 Post by Crossicle »

As said above a class where you start as a dungeon core with different dungeon theme talents to choose from and can learn to create items or creatures using a unique resource called dungeon essence but only after killing said creature or absorbing the item in question you would be given a unique starting zone to form your dungeon in but be unable to leave until you learned a talent to create a avatar it could be based of your learned themes for example a undead avatar or a wolf if your talents are based of animal and undead if your avatar dies you are still alive but your core loses stats and max essence

Darkgobbo
Higher
Posts: 70
Joined: Tue Aug 14, 2012 8:33 pm

Re: A dungeon core class

#2 Post by Darkgobbo »

I think it would be an interesting idea. You could even have it where each
"Race" is a unlockable tree and you start out with very generic "minions"

Crossicle
Posts: 4
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#3 Post by Crossicle »

That is the idea only the generic minion types would be of different themes and any advanced minion or item would require you to have killed and absorbed them

Crossicle
Posts: 4
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#4 Post by Crossicle »

Darkgobbo wrote: Thu Sep 09, 2021 8:19 pm I think it would be an interesting idea. You could even have it where each
"Race" is a unlockable tree and you start out with very generic "minions"
What type of minions do you think would be good starting ones

Darkgobbo
Higher
Posts: 70
Joined: Tue Aug 14, 2012 8:33 pm

Re: A dungeon core class

#5 Post by Darkgobbo »

Hmmm for tome lorewise three creature types are seemingly found in all zones


Animals/insects
humanoids (Like bandits and warriors)
Oozes/slimes

Then for advanced minions you have
Demons
Horrors
Undead
Elementals
and advanced version of the simple one probably(but that might be too much lol)

Crossicle
Posts: 4
Joined: Mon Sep 06, 2021 12:38 am

Re: A dungeon core class

#6 Post by Crossicle »

Darkgobbo wrote: Thu Sep 16, 2021 1:11 pm Hmmm for tome lorewise three creature types are seemingly found in all zones


Animals/insects
humanoids (Like bandits and warriors)
Oozes/slimes

Then for advanced minions you have
Demons
Horrors
Undead
Elementals
and advanced version of the simple one probably(but that might be too much lol)
Thanks those do seem like good ideas hopefully darkgod likes the suggestion

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