I think this is an underwhelming, albeit useful talent. More so, it feels a little thrown together. As such, I would like to offer a slightly more thematic skill that would have synergy with Drawn to Death.
Utterly Destroyed:
A sustain skill without a short cooldown that, when active, lets you so completely destroy an enemy that you don't even recover a soul. In exchange though, you gain mana PLUS at level 5, it creates a dead spot of pure dark magic (anti-nature in essence)such that all anti-magic effects are null on this spot alone for the duration. If an anti-magic enemy (or player) occupies this tile while this effect is active, all of their anti-magic skills cannot be used.
Basically, it grants immunity to anti-magic effects on this tile alone. Duration should be short, like 3 turns.
The synergy exists with Drawn to Death because you can instantly teleport to a tile that you kill an enemy on. The downside, again, is that using this ability denies you souls.
You would no longer have the movement bonus, which would impel the player to actually use Drawn to Death.
1.7 Necro Utterly Destroyed idea
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