they can be a problem in T2s - but i find that to be much rarer. from my experience, Oozemancer randbosses feel a lot fairer in T2s - end game.
i was fighting an Oozemancer/Summoner randboss earlier in Heart of the Gloom at level 18. the boss had 2k HP, and the oozes it spawns had 300 hp, 35 all res and 30 hp regen. i spent over 100 turns trying to kill it and literally couldn't lol. any time i was able to get it to low hp it heals for 600... granted, i was playing Sun Paladin and their early game is pretty bad - but this problem isn't exclusive to SPs. i've seen lots of other Oozemancer randbosses that either took me 50+ turns to kill, or i couldn't kill them at all and had to leave the zone.
and this is mostly a melee problem, but the duration and stacking damage of Mucus/Acid splash is really annoying. Mucus lasts 8 turns and has a cooldown of 20, but then Acid Splash also creates Mucus which lasts 8 turns, but has a cooldown of 10... this is a lot of area denial considering how confined the T1 dungeons are.
again, i think this is mostly a problem in T1s. T2 and onwards it's quite rare.
i think Mitosis/Mucus need nerfing in T1s. i've played through insane and beaten it multiple times, but it's always Oozemancer Randbosses that feel unfair to me in the early game.
thanks for reading
