Make Class Evolution Available at Start with Unlock

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Make Class Evolution Available at Start with Unlock

#1 Post by overgoat »

I really like the class evolutions, but by they time you are able to select them you are usually more than half through the game. I'd like to play these from level 1.

My idea is to unlock these as selected classes as a birth option after winning the game with one of these evolved classes. As these classes cost a prodigy to balance it they could lose their 2nd prodigy choice.

Chronosplit
Archmage
Posts: 318
Joined: Fri Oct 09, 2015 2:27 pm

Re: Make Class Evolution Available at Start with Unlock

#2 Post by Chronosplit »

The one thing that makes this option not the best is that you'd be starting right out as a Lich. I'm not exactly sure that's the best of ideas, since becoming a Lich is such an involved process and quest.

overgoat
Wyrmic
Posts: 288
Joined: Mon Sep 19, 2011 1:20 pm

Re: Make Class Evolution Available at Start with Unlock

#3 Post by overgoat »

Chronosplit wrote:The one thing that makes this option not the best is that you'd be starting right out as a Lich. I'm not exactly sure that's the best of ideas, since becoming a Lich is such an involved process and quest.
I agree 100% on the Lich evolution. I should have explicitly excluded that. Lich is a natural progression of the existing class now. I was speaking more about evolutions like the new Fallen evolution and Technomancer.

For Fallen especially the class completely changes into something new. I think both these classes and probably some future evolutions could stand alone as their own classes at level 1.

I also think it would give a fun reward for beating the game with each evolved class and give the completionists another unlock to work towards.

Cathbald
Uruivellas
Posts: 743
Joined: Wed Jan 22, 2014 1:46 pm

Re: Make Class Evolution Available at Start with Unlock

#4 Post by Cathbald »

rather than playing fallen evo at level 1, i'd recommend using the actual addon of fallen class
I write guides and make addons too now, apparently

You can go here for a compilation of everything I wrote, plus some other important stuff!

Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)

ushnor
Posts: 4
Joined: Sat Oct 19, 2019 5:19 am

Re: Make Class Evolution Available at Start with Unlock

#5 Post by ushnor »

If you could start as a technomancer, then why would anyone ever choose to start as an archmage and then switch to technomancer instead of just starting as techonomancer? It would make the evolution concept irrelevant if you could just start with the class.

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