Snarvid wrote:While it might need a boost if the goal was for it to become a mainstream Prodigy choice, there are plenty of other Prodigies in need of serious help to even have a single class or build where they are the best choice. Adept already clears that bar with ease.
But it's not mainstream choice by any means (I mean it's not even close to Antimagic).
For now it only viable for Doomed, you said for Oozer too, and for other classes it's questionable choice really, maybe as a third prodidgy but I dunno, it's not worth the hassle.
I don't think anything bad if for example Adept would boost Irresistible Sun lol - it will make it less trash which is good.
Now, it such boost worth the time spent on ajusting/changing many prodigies from the point of view of devs - that another deal...
Arcvasti wrote:Because of how tome's scaling works, going from 1.3 to 1.6 is a smaller jump in power then going from 1.0 to 1.3, so .3 on a class that has 1.3 mastery trees adept is less then the diffrence between adventurer and everything else. That's one of the reasons why adept is bad in the first place.
Interesting note, didn't think about that, good catch.
Zeyphor wrote:
slumber goes from 5 turns to 6 turns, making it take substantially more damage to make it immediately wear off
discharge can fire an extra bolt or two per turn(as if you'd get discharge, though)
mosses last for an extra turn
the summoner's summons last for an extra turn
damage reduction talents get even more ridiculous, which means that even less enemies are capable of threatening you than beofre
et cetera
Not sure that all of that worth a prodidgy point. On the other hand it boost everything by small amount, so...
English isn't my native language.