I'm finding T_CULTS_OVERGROWTH to be counter productive at times, due to it being overwhelmingly likely that any enemy I walk towards being rearranged to a tile not adjacent to me.
Since these abilities tend to be given to melee characters, how about we don't relocate actors with this sort of effect?
Remove actor rearrangement from Quake-like effects?
Moderator: Moderator
Remove actor rearrangement from Quake-like effects?
My feedback meter decays into coding. Give me feedback and I make mods.
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- Thalore
- Posts: 165
- Joined: Sun Mar 09, 2014 5:07 am
Re: Remove actor rearrangement from Quake-like effects?
I wholeheartedly agree with this.
Re: Remove actor rearrangement from Quake-like effects?
+1.
“Inuk chuk! Ha, villain, face my fifty feet of... hey, wait, where did you go? Over there? Okay, here I c... wait, NOW WHAT?”
“Inuk chuk! Ha, villain, face my fifty feet of... hey, wait, where did you go? Over there? Okay, here I c... wait, NOW WHAT?”