Remove actor rearrangement from Quake-like effects?

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Remove actor rearrangement from Quake-like effects?

#1 Post by HousePet »

I'm finding T_CULTS_OVERGROWTH to be counter productive at times, due to it being overwhelmingly likely that any enemy I walk towards being rearranged to a tile not adjacent to me.
Since these abilities tend to be given to melee characters, how about we don't relocate actors with this sort of effect?
My feedback meter decays into coding. Give me feedback and I make mods.

anonymous000
Thalore
Posts: 165
Joined: Sun Mar 09, 2014 5:07 am

Re: Remove actor rearrangement from Quake-like effects?

#2 Post by anonymous000 »

I wholeheartedly agree with this.

Snarvid
Spiderkin
Posts: 592
Joined: Mon Mar 28, 2011 12:42 pm

Re: Remove actor rearrangement from Quake-like effects?

#3 Post by Snarvid »

+1.

“Inuk chuk! Ha, villain, face my fifty feet of... hey, wait, where did you go? Over there? Okay, here I c... wait, NOW WHAT?”

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