Also been kicking some ideas around for a 'War Paint' tree that lets you prepare various long-ish buffs... but it takes a few turns to activate one... and can only be done while not wearing any body armor. Haven't got much beyond the concept, though. Obviously would have to have some serious buff potential and damage mitigation to be worth the trade-off.BERSERKER REVAMP
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Tweaks:
Change Strength of the Berserker to also work with dual-wield weapons (possibly only dual-1h, i.e. no daggers, whips, mindstars). Allow Berserkers to off-wield 1-handed weapons. No off-hand penalty reduction available.
Reomove Shield Defense and Archery Training. Bizzaro builds are what Adventurer is for
Revamp Combat Veteran (Cause it's really dull. Aim is to keep basically the same functionallity and remain all passive while making talents more dynamic).
1)Grants a bonus to Con based on Str + Dex [(STR + DEX)/5]. Additionally, your life regeneration is increased by 6-12% of your Con. -- Other talents may be a bit weaker than vanilla passives without Con investment, so... have a little free Con
2)Increases your healing modifier by 8 - 24% and grants stamina regen equal to 8-24% of your life regen.
3)When you recieve direct healing you have an X% chance to reduce the duration of up to [TL] negative magical effects you are suffering from by Y turns, possibly canceling them. Scales with Defense and Con, respectively.
4)When your stamina is below 20-40%, any damage you deal that reduces a foe's current life by 10% or more will restore X stamina, at most Y times per turn. Trigger value scales with TL; stamina restored and turn limit scale with Con.
Tweak Fearless Cleave:
Now uses Movement Speed, rather than Attack Speed. -- this simple switch could change this from a rarely-used talent to one you could build a character around
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New Stuff:
Technique/Dual Assault (STR/DEX -- unlocked, available at birth)
1)Strike with main hand and then off hand. Main hand strike has a chance to reduce all powers by [10-30%]. Off hand strike has a chance to induce [20-50]% talent failure.-
2)Strike up to 4 enemies with both weapons [35-70%]. The first enemy must be within 2 tiles, and additional targets must be within 2 tiles of the target before. Afterward, you dash to an empty tile next to the enemy struck with the fewest occupied adjacent tiles, or your starting tile, if it is most open. You cannot strike the same enemy twice -- Mostly for mobility, but you can spread some on-hit effects arround and dish out a bit of aoe-ish damage
3)Attack adjacent targets randomly for 30 - 55% damage, alternating between your mainhand and offhand weapons. You will attack [TL/2 + 3 (capped at 10)] times and may strike the same enemy up to [same] times.
At TL 5, all damage resulting from this attack is increased by 25%, and 33% of that damage is converted to (deep wound) bleeding damage. -- Bloody Butcher synergy
4)Attack for [120-180%]. Your critical multiplier for this attack will be increased by the percentage of life your target is missing.
Technique/Blood Rites (CON - HIGH REQ - LOCKED)
1)Honor the Dead
You honor those you slay by adoring yourself with their bones, blood, dust, ectoplasm, or whatever remains they may leave.
When you defeat an enemy you gain a bonus to each of your stats equal to [10-40%] of the enemy's stat for [6-12] turns. These effects can stack for multiple enemies and each enemy slain will extend the duration up to [1-3] turns, at most once per turn, and not greater than the initial duration. Stat bonuses are capped at a value equal to your Con. Does not work on summoned creatures. -- Reasons to invest in Con!
2)Gruesome Visage
When HTD triggers, all enemies within in (1-4) tiles must make a mental save against [... the higher of your phys or mind power? only phys? highest of any power?] or be Terrified, reducing each of their stats by [10-40%] of the enemy's stat for [2-6] turns. This effect can stack and each stack will increase the duration by [1-2] at most once per turn and not greater than the initial duration. Stats cannot be reduced below 5 and losses are capped at an ammount equal to your Con. -- The more you debuff your enemies, the less potential power you have to reap from them when they die. Hopefully this balances things out a bit.
3)Vital Spring
When HTD triggers, you are instantly healed for [20-50%] of the life your enemy had remaining before it was slain, at most [5-20%] of your max life. Has a short cooldown, or maybe just a per-turn cap? -- healing, cause life is always good, and it will interact with revamped Spell Shield.
4)Devour Essence
When Honor the Dead triggers, there is an X% chance for you to learn a random, active talent from the fallen enemy. If the enemy is boss rank or higher the chance is always 100% (unless they don't know any qualifying talent). You will learn the talent at the level the enemy knew it, or the level of this talent, whichever is lower. You may learn up to [1-3] talents in this manner, and cannot learn talents you already know. If you are already at the maximum, you will be given an oppurtinity to replace one of the talents you have already learned. You cannot learn talents which alter the world in a permenant way. Values scale with Con and TL -- this could be freakin' awesome... and maybe very broken XD
Technique/Weapons Master (STR/DEX (Maybe DEX only?) - GENERIC - LOCKED)
1)Attack with your main set weapon(s), then swap to your off set and attack again. Each attack will deal [75-125]% damage. You will choose the target for each attack.
2)When you swap weapons, you will gain benefits for X turns according to the weapon set your switch from, and the set you switch to. Switching from a two-handed weapon or dual-weapons will increase physical power or accuracy, respectively. Switching to a two-handed weapon or dual-weapons will increase critical power or physical crit chance, respectively. -- To be clear, this is any time you swap weapons, not just when using the first talent. Might give Quick Hands a little more use.
3)Sustain - Increases your Disarm resistance by [25-65%]. When you resist a Disarm attempt, you trigger [Talent 1] twice, at [10-25%] of the power of [T1] for free. Additionally, you may instantly cancel sustain to trigger the same effect, but doing so will double the cooldown. Activating this talent is instant, but deactivating it will take one turn.
4)More bonuses for weapon swapping, also increases the duration of the buff gained. Switching from a two-handed weapon or dual-weapons will increase phys pen or APR, respectively. Switching to a two-handed weapon or dual-weapons will increase attack speed or grant a chance for melee attacks to trigger an off-hand strike for 200% damage, respectively.
Additionally, 2H strikes from [T1] have a chance to remove sustains and DW strikes have a chance to reduce the duration of beneficial effects.(Also when deactivating T3)
Thoughts?