Cursed Ruminations (Aka Brainstorming)

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Message
Author
Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Cursed Ruminations (Aka Brainstorming)

#61 Post by Davion Fuxa »

That Fear category looks a lot more useful then the old one. It has a good mix of active and passive abilities too.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Cursed Ruminations (Aka Brainstorming)

#62 Post by Razakai »

Also for Micbran - I wrote an alternate version of Predator that tries to keep the whole stacking/DoT theme but ties in a bit more to hate management and other Cursed themes - lemme know what you think, fairly experimental. Idea is that aside from Fears, Cursed would have Predator for people that want an active experience focusing on burning through hate to get your powerful actives, and then an alternative locked tree that focuses on hoarding hate, so a more passive style of gameplay that would probably tie into Gloom/Rampage.

https://hastebin.com/wineqafacu.vbs

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Cursed Ruminations (Aka Brainstorming)

#63 Post by Micbran »

Right now Raz I'm doing a very slow rewrite of that gimmicky blood tree and making it focus more about stalk marks (I.E. increasing max stalk).
A little bit of a starters guide written by yours truly here.

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Cursed Ruminations (Aka Brainstorming)

#64 Post by Davion Fuxa »

That Predator Capstone looks absolutely terrifying. I'm not against the Cursed Class having terrifying talents like that (they are Cursed), but it is going to make Cursed Rares go from being notably dangerous to atrociously broken if it has too many powerful talents like that.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Cursed Ruminations (Aka Brainstorming)

#65 Post by Razakai »

haha yeah maybe it'd be better as a higher power but shorter duration active rather than NO ESCAPE FOREVER. Or something else entirely, not sure what I want out of this tree just yet.

ster
Spiderkin
Posts: 492
Joined: Tue Dec 13, 2016 7:05 pm

Re: Cursed Ruminations (Aka Brainstorming)

#66 Post by ster »

Davion Fuxa wrote:That Predator Capstone looks absolutely terrifying. I'm not against the Cursed Class having terrifying talents like that (they are Cursed), but it is going to make Cursed Rares go from being notably dangerous to atrociously broken if it has too many powerful talents like that.
maybe it might be more concerning that every single one of them has 4 digit movespeed and +200% attack speed forever
<Shibari> You're full of shit
<darkgod #tome> ster is a troll
<Sheila> and ster, i do agree with you on most things game-related, but do try to not be such an ass!
<mex> your posts lead to people like me being abused and murdered

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: Cursed Ruminations (Aka Brainstorming)

#67 Post by Micbran »

https://docs.google.com/document/d/12Mj ... 3M5xtYqcMo

Hopefully this iteration strikes a decent balance between the two we've proposed. Give it a look, please.
A little bit of a starters guide written by yours truly here.

Davion Fuxa
Sher'Tul
Posts: 1293
Joined: Wed May 22, 2013 2:39 am
Location: Halifax, Nova Scotia, Canada
Contact:

Re: Cursed Ruminations (Aka Brainstorming)

#68 Post by Davion Fuxa »

As an idea, maybe change Lunge will do less then 100% damage, but with a very high increase in damage per tile traveled. That will make players have to back up more then a few tiles to get good bang from their talent - meaning enemies have more turns to do things.

Might be a good idea to start making a big class overview of the talents and categories at this point. We should be getting to the point of evaluating everything in total - both for players, enemy rares, and general balance to other classes.
Its amazing what the mind can come up with, but it shows talent to make something of it. - Davion Fuxa
Inscription Guide - Version 1.7.4 Steam Guide
Let's Learn Tales of Maj'Eyal YouTube Playlist
Edited Escapades of Fay Willows Google Doc

Razakai
Uruivellas
Posts: 889
Joined: Tue May 14, 2013 3:45 pm

Re: Cursed Ruminations (Aka Brainstorming)

#69 Post by Razakai »

I've got a google doc, will tidy it up and make a public copy of it when I've got time. Still need to figure out stuff relating to curses and generic trees as well.

voltteccer
Cornac
Posts: 43
Joined: Sat Mar 28, 2015 4:07 pm

Re: Cursed Ruminations (Aka Brainstorming)

#70 Post by voltteccer »

ster wrote:maybe it might be more concerning that every single one of them has 4 digit movespeed and +200% attack speed forever
To be fair they already pretty much do.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Cursed Ruminations (Aka Brainstorming)

#71 Post by HousePet »

Don't forget to look through the Living Nightmare addon for ideas, as I've got rewrites of pretty much every afflicted category in there.
I'd give the details in a text form, but I lost all the design notes in a drive failure. :x
My feedback meter decays into coding. Give me feedback and I make mods.

Post Reply