Random Archery Idea

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Random Archery Idea

#1 Post by HousePet »

Archer Ammo categories
Based around specialised ammo for different tasks.
Layout would be:
1: Standard attack.
2: Defensive/Utility.
3: Special attack.
4: Quiver sustain that add an extra effect to all your shots. Can only have 1 active at a time. Activating it restores an amount of ammo that scales with the points spent in all X Quiver talents.
Flavours

Disabling
Pinning Shot: As is.
Hook Shot: active. Fire a shot with a line attached to pull yourself to the target.
Crippling Shot: As is.
Heavy Quiver: sustain. Your shots attempt to physical cross tier enemies on hit, which applies Off Balance. Increases your physical power.

Flare
Flare: As is.
Arrow Torch: active. Consumes three arrows to create a torch buff. While active, increases your light radius and cold/dark resistance, and sacrifices its duration to protect from cold debuffs.
Arrow Bomb: active. Fires an arrow that explodes at the target, setting the ground on fire for a few turns.
Flare Quiver: sustain. Adds fire damage to arrows. Increases your fire damage.

Armour Piercing
Armour Pierce: Fires an arrow that can pierce damage shields and applies sundered armour.
Hidden Plates: passive. Hides hardened plates under your armour, protecting you from critical damage and increasing your armour.
Piercing Arrow: As is, but increased damage.
Piercing Quiver: sustain. All your shots have increased armour piercing. Your physical resist penetration is increased.

Multi Arrow
Dual Arrows: As is.
Ammo Recovery: passive. Increases ammo recovery rate and reduces archery cooldowns.
Scatter Shot: As is.
Double Quiver: sustain. Each shot has a chance of firing an extra arrow.

Poison
Poison Shot: Fires a shot that inflicts insidious poison, reducing healing factor.
Not sure, maybe an Antivenom talent.
Strangling Shot: active. As is, but also damages air.
Poison Quiver: sustain. Adds nature damage to your shots. Increases your nature damage.

Silver
Pure Shot: active. Fires an arrow that does extra light damage to undead/demons/horrors and dazes them.
Silver Sign: active. Consumes 3 ammo to place a rune on the ground that knocks back undead/demon/horrors and also cleanses you of hex/curse debuffs.
Mirror Storm: active. Fires in all directions and blinds enemies.
Silver Quiver: sustain. All your shots do extra light damage to undead/demons/horrors. Increases your light damage.
My feedback meter decays into coding. Give me feedback and I make mods.

astralInferno
Uruivellas
Posts: 834
Joined: Mon Jan 27, 2014 10:40 am

Re: Random Archery Idea

#2 Post by astralInferno »

Looks cool to me, but then most things do. I particularly like the Silver stuff; it's space that hasnt much been worked in.

Planetus
Archmage
Posts: 346
Joined: Sat Jun 23, 2012 8:44 pm

Re: Random Archery Idea

#3 Post by Planetus »

One problem I note is that the Flare Quiver, Poison Quiver, and Silver Quiver basically do as sustains what one talent does as an active (adds X damage type). There's more than that, I know, and it's not a huge problem, but thinking up something more interesting for either the quiver or the active would be better.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Random Archery Idea

#4 Post by Zireael »

Nice ideas all!

Post Reply