Afflicted Overhaul

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Afflicted Overhaul

#1 Post by HousePet »

In case some people who would be interested don't look in the Development forum, I've got a thread containing a testable overhaul of Afflicted classes here: http://forums.te4.org/viewtopic.php?f=36&t=46231

Currently testing a modified Hate mechanic and revised Cursed.
If anyone has time to give it a test, that would be great.
Donating your brain so I can squeeze more ideas out of it would be good to. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

bpat
Uruivellas
Posts: 787
Joined: Sun May 19, 2013 1:58 am

Re: Afflicted Overhaul

#2 Post by bpat »

I'll test it over the weekend if I have time. Anything in particular I should look at? Also I don't think Doomed really needs a revamp, some minor buffs to Fears, One With Shadows, and first and third Gestures and a nerf to Gesture of Guarding would be nice but Doomed is in a good spot right now. For Fears specifically I dislike that taking Tyrant effectively weakens your fears overall since you really want debuffs not damage, and for One With Shadows Shadow Decoy should not have a sustain cost but that isn't even enough imo.
My wiki page, which contains a guide and resource compilation and class tier list.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Afflicted Overhaul

#3 Post by HousePet »

Biggest thing to check is the balance on the Hate resource and new mechanics.

Doomed isn't getting much of a revamp really, as most of the changes have been to the Hate mechanic. Doomed will be essentially the same, but with a few extra categories and some tweaks to talents.
Cursed isn't being changed heaps either. I mostly just shuffled the talents around.
My feedback meter decays into coding. Give me feedback and I make mods.

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