Short staff balacing

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fateriddle
Halfling
Posts: 86
Joined: Thu Jul 16, 2015 4:46 am

Re: Short staff balacing

#16 Post by fateriddle »

Wait, what is ego? What is megaworrior and short ego?... Am I playing the wrong game?

Radon26
Sher'Tul
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Re: Short staff balacing

#17 Post by Radon26 »

fateriddle
ego, is an enhancement on an item.
you know how there are white items right?
those are base items, with no ego.
then you get like... a green "ring of misery"
"of misery", adds some stats, and "on hit", and can be activated for a super strong attack.
egos, are those power extensions that items have.
or "plague bringer's" is an ego that adds a "on hit" chance to disease target.

strong point... if you make short staff a separate item altogether, there is no reason for the big staff to still be nerf'd.
look, a "long sword" is a "short" version of a "greatsword", and there is a difference in power to it.

Doctornull
Sher'Tul Godslayer
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Re: Short staff balacing

#18 Post by Doctornull »

Yeah, just remove the "short" version.
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HousePet
Perspiring Physicist
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Re: Short staff balacing

#19 Post by HousePet »

Maybe add an ego that adds extra damage of the selected element? Kinda veering off topic but I like staves doing physical damage by default.
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Strongpoint
Wyrmic
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Joined: Tue Apr 10, 2012 5:33 pm

Re: Short staff balacing

#20 Post by Strongpoint »

HousePet wrote:Maybe add an ego that adds extra damage of the selected element? Kinda veering off topic but I like staves doing physical damage by default.
Than make its damage based on strength because it is nothing but a club that gives spellpower :)

0player
Uruivellas
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Joined: Fri May 24, 2013 4:27 pm

Re: Short staff balacing

#21 Post by 0player »

80%Mag/40%Str is a great way to make two-handed non-staff arcane blades completely obsolete. Likewise, changing the melee damage.
You pump Mag, you set your staff to Fire, you get some equip fro +fire%. Boom. You now do a shit ton of damage.

jenx
Sher'Tul Godslayer
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Re: Short staff balacing

#22 Post by jenx »

please keeeppppp short staves. they rock :-)
MADNESS rocks

astralInferno
Uruivellas
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Re: Short staff balacing

#23 Post by astralInferno »

I like short staves. I'd like them as a seperate item so you can actually plan on them.

Fayd
Halfling
Posts: 85
Joined: Wed Feb 06, 2013 6:04 pm

Re: Short staff balacing

#24 Post by Fayd »

Personally, I would rather call them wands, rods, scepters, tomes, or Orbs. It opens a new world of artifacts too! My favorite option here is orbs or tomes.

The idea of bashing a giant over the head with a massive book is sort of satisfying, you know?

Amphouse
Thalore
Posts: 186
Joined: Mon Feb 04, 2013 9:31 pm

Re: Short staff balacing

#25 Post by Amphouse »

Game is called ToME

We don't have any tomes
This is very disappointing.

As a Fire Emblem fan I can easily get behind the potential addition of tomes.

Micbran
Sher'Tul
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Re: Short staff balacing

#26 Post by Micbran »

With egos that grant spells? Could you dual wield tomes? :shock:
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Radon26
Sher'Tul
Posts: 1439
Joined: Mon Jun 23, 2014 11:50 am

Re: Short staff balacing

#27 Post by Radon26 »

Amphouse wrote:
Game is called ToME

We don't have any tomes
(quoteception)
what about the wildfire tome you can get somewhere in the other continent?

also, we we are trying to stay as close to the short staves as possible, i think sceptre is a good options.

leaving the above quote aside, how would a tome even work? i mean, how heavy would it be to actually function as a weapon, and durable not to break when you use it that way? it just doesn't make sense outside of consumable 1 time knowledge bust. (and yes, i know... consumable)

orbs... so arcane mindstars? arcanestars? manastars? manastars sounds good, but there are 3 mage clases, that don'teven touch mana in their standard educaiton.

rods and wands are already here, so its unlikely to be made their replacement.

Micbran
hmmm idea of your spell-focus granting random spells (like amulet of mastery) is interesting, but if you can read it, why not just learn it permanently?
and if you need some runes that you need to chanel your mana into... orb can do that too, can't it?
Also, dual wielding tomes is silly. although, i guess for most its not really a counterargument.

my own suggestion, for orbs.
Manastars (i am calling it that, now and forever) are made to channel mana (or other energies, somehow) to create spells unique to the mindstar (or as unique as RNG allows).
There would be a prefix ego for each damage type (thunderous, fiery, blinding...) as well, as a suffix that determines the shape(of: blasting, warding, mobility...)
maybe not too original (something like that might have appeared here and there), but damn, i want it. (and yes, i totally am king of the world.)

jenx
Sher'Tul Godslayer
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Re: Short staff balacing

#28 Post by jenx »

my idea for adventurer: reaver + TK + PM talents = 2 short staves and 1 regular staff. maybe ogre just for fun :-)

imagine the spellpower and dgm bonus :-)

edit: here he is: http://te4.org/characters/2460/tome/f44 ... feb755b4e6
MADNESS rocks

Strongpoint
Wyrmic
Posts: 212
Joined: Tue Apr 10, 2012 5:33 pm

Re: Short staff balacing

#29 Post by Strongpoint »

One handed staff can be called a.... wand. The game will lose very little if misc slot will lose them, misc artefacts, torques and totems are plain better. (It is very offtopic, but I would love to see pickaxes becoming exotic weapons. They give dig when carried, why they need a misc slot? Who uses misc slot for pickaxes?)

Before we talk about egos... What can one wands\orbs do to not be staffs? Improving Spellcasting speed? Regenerating mana\raising paradox limit\increasing vim gain from kills? Reducing resource cost for spells?

twas Brillig
Wyrmic
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Joined: Sun Nov 30, 2014 9:06 pm

Re: Short staff balacing

#30 Post by twas Brillig »

Strongpoint wrote:Before we talk about egos... What can one wands\orbs do to not be staffs? Improving Spellcasting speed? Regenerating mana\raising paradox limit\increasing vim gain from kills? Reducing resource cost for spells?
It's tough, because staff egos already do all that. My first instinct was to make them low damage, +stat items like mindstars...but then they're just mindstars. I sort of like the idea of them giving talents while wielded, though that could be odd to balance across classes and tiers.

It'd be interesting to see egos that apply effects on spell hit. Things like burning wake or freeze chance which would be metamagic in D&D.

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