Short staff balacing
Moderator: Moderator
-
- Halfling
- Posts: 86
- Joined: Thu Jul 16, 2015 4:46 am
Re: Short staff balacing
Wait, what is ego? What is megaworrior and short ego?... Am I playing the wrong game?
Re: Short staff balacing
fateriddle
ego, is an enhancement on an item.
you know how there are white items right?
those are base items, with no ego.
then you get like... a green "ring of misery"
"of misery", adds some stats, and "on hit", and can be activated for a super strong attack.
egos, are those power extensions that items have.
or "plague bringer's" is an ego that adds a "on hit" chance to disease target.
strong point... if you make short staff a separate item altogether, there is no reason for the big staff to still be nerf'd.
look, a "long sword" is a "short" version of a "greatsword", and there is a difference in power to it.
ego, is an enhancement on an item.
you know how there are white items right?
those are base items, with no ego.
then you get like... a green "ring of misery"
"of misery", adds some stats, and "on hit", and can be activated for a super strong attack.
egos, are those power extensions that items have.
or "plague bringer's" is an ego that adds a "on hit" chance to disease target.
strong point... if you make short staff a separate item altogether, there is no reason for the big staff to still be nerf'd.
look, a "long sword" is a "short" version of a "greatsword", and there is a difference in power to it.
-
- Sher'Tul Godslayer
- Posts: 2402
- Joined: Tue Jun 18, 2013 10:46 pm
- Location: Ambush!
Re: Short staff balacing
Yeah, just remove the "short" version.
Re: Short staff balacing
Maybe add an ego that adds extra damage of the selected element? Kinda veering off topic but I like staves doing physical damage by default.
My feedback meter decays into coding. Give me feedback and I make mods.
-
- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Short staff balacing
Than make its damage based on strength because it is nothing but a club that gives spellpowerHousePet wrote:Maybe add an ego that adds extra damage of the selected element? Kinda veering off topic but I like staves doing physical damage by default.

Re: Short staff balacing
80%Mag/40%Str is a great way to make two-handed non-staff arcane blades completely obsolete. Likewise, changing the melee damage.
You pump Mag, you set your staff to Fire, you get some equip fro +fire%. Boom. You now do a shit ton of damage.
You pump Mag, you set your staff to Fire, you get some equip fro +fire%. Boom. You now do a shit ton of damage.
-
- Uruivellas
- Posts: 834
- Joined: Mon Jan 27, 2014 10:40 am
Re: Short staff balacing
I like short staves. I'd like them as a seperate item so you can actually plan on them.
Re: Short staff balacing
Personally, I would rather call them wands, rods, scepters, tomes, or Orbs. It opens a new world of artifacts too! My favorite option here is orbs or tomes.
The idea of bashing a giant over the head with a massive book is sort of satisfying, you know?
The idea of bashing a giant over the head with a massive book is sort of satisfying, you know?
Re: Short staff balacing
This is very disappointing.Game is called ToME
We don't have any tomes
As a Fire Emblem fan I can easily get behind the potential addition of tomes.
Re: Short staff balacing
With egos that grant spells? Could you dual wield tomes? 

A little bit of a starters guide written by yours truly here.
Re: Short staff balacing
(quoteception)Amphouse wrote:Game is called ToME
We don't have any tomes
what about the wildfire tome you can get somewhere in the other continent?
also, we we are trying to stay as close to the short staves as possible, i think sceptre is a good options.
leaving the above quote aside, how would a tome even work? i mean, how heavy would it be to actually function as a weapon, and durable not to break when you use it that way? it just doesn't make sense outside of consumable 1 time knowledge bust. (and yes, i know... consumable)
orbs... so arcane mindstars? arcanestars? manastars? manastars sounds good, but there are 3 mage clases, that don'teven touch mana in their standard educaiton.
rods and wands are already here, so its unlikely to be made their replacement.
Micbran
hmmm idea of your spell-focus granting random spells (like amulet of mastery) is interesting, but if you can read it, why not just learn it permanently?
and if you need some runes that you need to chanel your mana into... orb can do that too, can't it?
Also, dual wielding tomes is silly. although, i guess for most its not really a counterargument.
my own suggestion, for orbs.
Manastars (i am calling it that, now and forever) are made to channel mana (or other energies, somehow) to create spells unique to the mindstar (or as unique as RNG allows).
There would be a prefix ego for each damage type (thunderous, fiery, blinding...) as well, as a suffix that determines the shape(of: blasting, warding, mobility...)
maybe not too original (something like that might have appeared here and there), but damn, i want it. (and yes, i totally am king of the world.)
Re: Short staff balacing
my idea for adventurer: reaver + TK + PM talents = 2 short staves and 1 regular staff. maybe ogre just for fun 
imagine the spellpower and dgm bonus
edit: here he is: http://te4.org/characters/2460/tome/f44 ... feb755b4e6

imagine the spellpower and dgm bonus

edit: here he is: http://te4.org/characters/2460/tome/f44 ... feb755b4e6
MADNESS rocks
-
- Wyrmic
- Posts: 212
- Joined: Tue Apr 10, 2012 5:33 pm
Re: Short staff balacing
One handed staff can be called a.... wand. The game will lose very little if misc slot will lose them, misc artefacts, torques and totems are plain better. (It is very offtopic, but I would love to see pickaxes becoming exotic weapons. They give dig when carried, why they need a misc slot? Who uses misc slot for pickaxes?)
Before we talk about egos... What can one wands\orbs do to not be staffs? Improving Spellcasting speed? Regenerating mana\raising paradox limit\increasing vim gain from kills? Reducing resource cost for spells?
Before we talk about egos... What can one wands\orbs do to not be staffs? Improving Spellcasting speed? Regenerating mana\raising paradox limit\increasing vim gain from kills? Reducing resource cost for spells?
-
- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Short staff balacing
It's tough, because staff egos already do all that. My first instinct was to make them low damage, +stat items like mindstars...but then they're just mindstars. I sort of like the idea of them giving talents while wielded, though that could be odd to balance across classes and tiers.Strongpoint wrote:Before we talk about egos... What can one wands\orbs do to not be staffs? Improving Spellcasting speed? Regenerating mana\raising paradox limit\increasing vim gain from kills? Reducing resource cost for spells?
It'd be interesting to see egos that apply effects on spell hit. Things like burning wake or freeze chance which would be metamagic in D&D.