I tend to hold onto pieces of equipment that have a particularly strong elemental resistance focus in the chances I run into a boss that deals significant amounts of that type of damage.
Unfortunately, finding it all can be a bit labourious, and takes a way from the intense, deadly nature of the fight. It would be cool if I could "save" equipment sets. "This is my fire resist set", "This is my acid resist set". That sort of a thing.
Thanks.
Allow players to save equipment sets
Moderator: Moderator
Re: Allow players to save equipment sets
if you talk weapon/shield, there is an offset. also, you can name (tag) things.
if you mean taking off your armour and putting on another... seriously?
if you mean taking off your armour and putting on another... seriously?
Re: Allow players to save equipment sets
Yes, seriously. I may have two or three piece for a resistance set, and several resistance sets.Radon26 wrote:if you talk weapon/shield, there is an offset. also, you can name (tag) things.
if you mean taking off your armour and putting on another... seriously?
The tagging system is nice, but still not the functionality I was looking for.
Thanks.
Re: Allow players to save equipment sets
yeah, what next, autoswap to the right gear just before the damage is taken?
yes, the Dark God want things to be user friendly, but it is still roguelike.
you can't expect to be allowed to swap your WHOLE set up, without taking at time to do so.
yes, the Dark God want things to be user friendly, but it is still roguelike.
you can't expect to be allowed to swap your WHOLE set up, without taking at time to do so.
Re: Allow players to save equipment sets
Well, there's offset, activated by pressing q. Other than that, you can just equip each piece and tag ones you use most often. Just remember that it takes one turn to switch and one turn to put on a new piece of armor.
A little bit of a starters guide written by yours truly here.
Re: Allow players to save equipment sets
Radon26 wrote:yeah, what next, autoswap to the right gear just before the damage is taken?
yes, the Dark God want things to be user friendly, but it is still roguelike.
you can't expect to be allowed to swap your WHOLE set up, without taking at time to do so.
I didn't mean to imply that using an equipment set shouldn't use the appropriate amount of time. If my set swaps out three pieces, it should take three turns, as normal.
By the way, I'm new to the tome forums. Is it the norm to flame people who post ideas?
Re: Allow players to save equipment sets
As much as I hate siding with Radon26... Sigh. He's not flaming. He's just suggesting a possible issue with your idea.
A little bit of a starters guide written by yours truly here.
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- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Allow players to save equipment sets
I do like the idea of advanced inventory management. Alternate weapon sets are good, but there are way more equipment slots that aren't weapons, and almost every guide I read has at least one piece of advice like "keep items with X resist just in case you run into Y". I think auto-swapping to new gear would probably get me killed more often than I'd like to admit, but being able to organize gear would help a lot. In the mean time, at least there's tagging.
Mmyeah, but in a pretty inflammatory way.Micbran wrote:As much as I hate siding with Radon26... Sigh. He's not flaming. He's just suggesting a possible issue with your idea.
Re: Allow players to save equipment sets
With several elemental themed dungeons and a few elementally themed vaults requiring multiple rounds to swap is not a good reason to not implement a better UI. Swapping is not necessarily done on a per enemy basis.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Allow players to save equipment sets
I think the suggestion is not to have it be instant, but for it to take the normal time and be something you'd do outside of combat. As long as this is only a QoL improvement and not a Swift Hands type thing, I support it since I often like to have a spellpower set and an armor set on my casters, but in practice I just leave the armor set on because I'm lazy.
My wiki page, which contains a guide and resource compilation and class tier list.