"Awakening" or subclass quests [spoilers]

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Micbran
Sher'Tul
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Joined: Sun Jun 15, 2014 12:19 am
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Re: "Awakening" or subclass quests [spoilers]

#46 Post by Micbran »

Radon26 wrote: but no, if you know more, than apparently your word is a word of god and everyone else has no right to object...
You're not always wrong. Just this one time.
A little bit of a starters guide written by yours truly here.

Radon26
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Joined: Mon Jun 23, 2014 11:50 am

Re: "Awakening" or subclass quests [spoilers]

#47 Post by Radon26 »

i asked if what i said was "OUTRIGHT WRONG"

the response was:
"Well arguing that the mechanics can't be done is a bit outside the scope of this thread and your expertise."

basically, he dismissed it saying that it is not my expertise, therefore i have nothing to say.


i may not be a specialist in coding, but i am not that bad at observing, and i have seen how the control over the golem works.
and its not that difficult to make a prediction, based on reducing a single number (or 2 of them) to 0. ("cast time" and "cooldown")
that is what i understood from what suslike suggested, and i pointed out my concern.
yes, he then clarified that, but its an entirely different matter now.

HousePet
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Re: "Awakening" or subclass quests [spoilers]

#48 Post by HousePet »

And as I said, whether it is right or wrong is really irrelevant.
This thread is not about how to implement the mechanics on a code level.
Nor is it about whether you did anything wrong.
My feedback meter decays into coding. Give me feedback and I make mods.

Micbran
Sher'Tul
Posts: 1154
Joined: Sun Jun 15, 2014 12:19 am
Location: Yeehaw, pardner

Re: "Awakening" or subclass quests [spoilers]

#49 Post by Micbran »

Man, look what we've turned this thread in to!
A little bit of a starters guide written by yours truly here.

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