Projectiles & their targets

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malboro_urchin
Archmage
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Joined: Thu Dec 12, 2013 7:28 pm

Projectiles & their targets

#1 Post by malboro_urchin »

Would it be possible to show a projectile's target square or path on mouseover of the projectile?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

Micbran
Sher'Tul
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Location: Yeehaw, pardner

Re: Projectiles & their targets

#2 Post by Micbran »

But I mean... It's not like your character can physically see that without some sort of bonus talent.
A little bit of a starters guide written by yours truly here.

stinkstink
Spiderkin
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Joined: Sat Feb 11, 2012 1:12 am

Re: Projectiles & their targets

#3 Post by stinkstink »

Micbran wrote:But I mean... It's not like your character can physically see that without some sort of bonus talent.
It's the same talent that lets you take ten minutes to decide what to do as an arrow whizzes toward your head.

Radon26
Sher'Tul
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Re: Projectiles & their targets

#4 Post by Radon26 »

well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.

malboro_urchin
Archmage
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Re: Projectiles & their targets

#5 Post by malboro_urchin »

Radon26 wrote:well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.
Only sort of. There's no indication of direction, and no indication whether or not a projectile will move directly forwards or diagonally.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

twas Brillig
Wyrmic
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Re: Projectiles & their targets

#6 Post by twas Brillig »

Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.

HousePet
Perspiring Physicist
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Re: Projectiles & their targets

#7 Post by HousePet »

twas Brillig wrote:Of course, trying to predict where they go adds a certain amount of FUN.
Fixed that for you. :mrgreen:
My feedback meter decays into coding. Give me feedback and I make mods.

malboro_urchin
Archmage
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Joined: Thu Dec 12, 2013 7:28 pm

Re: Projectiles & their targets

#8 Post by malboro_urchin »

twas Brillig wrote:Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.
I can see how maybe the destination shouldn't always be spelled out, but a trail for where a projectile's been would make things a lot easier
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.

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