Projectiles & their targets
Moderator: Moderator
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Projectiles & their targets
Would it be possible to show a projectile's target square or path on mouseover of the projectile?
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
Re: Projectiles & their targets
But I mean... It's not like your character can physically see that without some sort of bonus talent.
A little bit of a starters guide written by yours truly here.
-
- Spiderkin
- Posts: 543
- Joined: Sat Feb 11, 2012 1:12 am
Re: Projectiles & their targets
It's the same talent that lets you take ten minutes to decide what to do as an arrow whizzes toward your head.Micbran wrote:But I mean... It's not like your character can physically see that without some sort of bonus talent.
Re: Projectiles & their targets
well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Projectiles & their targets
Only sort of. There's no indication of direction, and no indication whether or not a projectile will move directly forwards or diagonally.Radon26 wrote:well, when it comes to arrows and some talents (temporal bold, hammer toss) you can already see the general direction they are moving to.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.
-
- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Projectiles & their targets
Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.
Re: Projectiles & their targets
Fixed that for you.twas Brillig wrote:Of course, trying to predict where they go adds a certain amount of FUN.

My feedback meter decays into coding. Give me feedback and I make mods.
-
- Archmage
- Posts: 393
- Joined: Thu Dec 12, 2013 7:28 pm
Re: Projectiles & their targets
I can see how maybe the destination shouldn't always be spelled out, but a trail for where a projectile's been would make things a lot easiertwas Brillig wrote:Seeing where a projectile as already been could be somewhat realistic. Of course, trying to predict where they go adds a certain amount of (sometimes frustrating) challenge.
Mewtarthio wrote:Ever wonder why Tarelion sends you into the Abashed Expanse instead of a team of archmages lead by himself? They all figured "Eh, might as well toss that violent oaf up in there and see if he manages to kick things back into place.