Call for Chrono Artifact and Ego ideas
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Re: Call for Chrono Artifact and Ego ideas
Epoch's Curve was heavily nerfed when ammo became necessary and was just nerfed again in the new update because by making it take an action to gear swap when not making an attack it has become harder to make use of its health regen. It could probably do with some reworking. Or to be dropped to tier 3.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Call for Chrono Artifact and Ego ideas
Probably should be dropped to t3. You get it way earlier than other t5 stuff.
Stamina regen on it isn't useful anymore either.
Stamina regen on it isn't useful anymore either.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Call for Chrono Artifact and Ego ideas
Considering that Epoch's Curve is 'Teh True' Temporal Warden's bow, I think it'd be cool to be able to upgrade it the way you do with Spellhunt's Remnants, by "consuming" other temporal-based unique artifacts. The problem here is, there's no specifically "temporal" power source in the game (yet.) Could use "powered by unknown forces" items instead, but those are rarer than rare.
Re: Call for Chrono Artifact and Ego ideas
but wouldnt a temporal power source just be whatever is used to cause the temporal alterations, like mana or psi? chronomancy is just a school of arcane or a school or psi. i'd think nature would be opposed to chronomancy? or not?
A negentropy device would draw energy in temporal reversion from entropy, so you'd keep getting energy. do that with mana or psi and you never run out, just have to burn it off so you dont burn up yourself. Like, it would keep increasing and you'd take damage once your max it passed so you have to drop yourself down again and it would keep increasing, kinda the reverse of using and trying to get back, you'd be getting it and trying to lower it.
A negentropy device would draw energy in temporal reversion from entropy, so you'd keep getting energy. do that with mana or psi and you never run out, just have to burn it off so you dont burn up yourself. Like, it would keep increasing and you'd take damage once your max it passed so you have to drop yourself down again and it would keep increasing, kinda the reverse of using and trying to get back, you'd be getting it and trying to lower it.
Re: Call for Chrono Artifact and Ego ideas
I thought it was t4. If it's t5 it's even sadder.HousePet wrote:Probably should be dropped to t3. You get it way earlier than other t5 stuff.
Stamina regen on it isn't useful anymore either.
Digitochracy
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
n. 1. technocracy. 2. government by the numbers. 3. rule by people with the longest fingers.
Re: Call for Chrono Artifact and Ego ideas
A couple of Paradox management properties.
On hit: 10% x M chance to Tune Spacetime 1.
On spell crit: Tune Spacetime M.
Where M is the material level of the item and Tune Spacetime X does X turns of Spactime Tuning.
On hit: 10% x M chance to Tune Spacetime 1.
On spell crit: Tune Spacetime M.
Where M is the material level of the item and Tune Spacetime X does X turns of Spactime Tuning.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Call for Chrono Artifact and Ego ideas
Bumpage!
The more ideas I can get, the better the final spread of items will be.
The more ideas I can get, the better the final spread of items will be.
My feedback meter decays into coding. Give me feedback and I make mods.
Re: Call for Chrono Artifact and Ego ideas
there are some obvious egos that there could be added or are already in...
+x% speed
+temporal on hit
+temporal resistance/damage
instant swapping
...
lets think some triggers
"... of intangibility"
whenever you are about to take damage over 5% of your total, there is 10-30% chance to dodge out of reality for 20% of a turn.
that time does not contribute to cooling down talents, but during it no harm can come to you.
you simply do not exist for the duration.
"picky..." weapon ego (or gauntlets/gloves)
if you miss, there is 10-30% chance to make a re-roll.
"shifting..." armor
every hit against the wearer (even from AoE) has a x% chance to be send into the future by 1-5 turns.
so basically, if an enemy nukes you, and this triggers, you can take a step back and and the enemy will hit himself...
<insert name here> (artefact) 1h sword
t5
on crit, cause an anomaly.
when wield worn
-25 will power worth of anomaly suppression (or whatever it is called, opposite of the shard)
+x% speed
+temporal on hit
+temporal resistance/damage
instant swapping
...
lets think some triggers
"... of intangibility"
whenever you are about to take damage over 5% of your total, there is 10-30% chance to dodge out of reality for 20% of a turn.
that time does not contribute to cooling down talents, but during it no harm can come to you.
you simply do not exist for the duration.
"picky..." weapon ego (or gauntlets/gloves)
if you miss, there is 10-30% chance to make a re-roll.
"shifting..." armor
every hit against the wearer (even from AoE) has a x% chance to be send into the future by 1-5 turns.
so basically, if an enemy nukes you, and this triggers, you can take a step back and and the enemy will hit himself...
<insert name here> (artefact) 1h sword
t5
on crit, cause an anomaly.
when wield worn
-25 will power worth of anomaly suppression (or whatever it is called, opposite of the shard)
Last edited by Radon26 on Wed May 06, 2015 1:43 am, edited 1 time in total.
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- Uruivellas
- Posts: 708
- Joined: Wed Apr 30, 2008 5:55 pm
Re: Call for Chrono Artifact and Ego ideas
Unstable - tool ego - ML * 10% chance to cause an anomaly on use. 
Heavy - amulet ego - Knockback and physical resistance.
Warden's - boots ego - +X% movement speed after teleport.
Everlasting - amulet ego - small amount of temporal affinity, activate for regen effect (use the time shield one)
of the Ages - ring ego - make this one nature based - Large boost in physical/spell saves, some temporal resistance and retaliation.
of Foresight - wizard hat ego - +crit rate and crit shrugoff.
Futurewrought - weapon ego - huge apr boost, big temporal crit burst.
Quixotic - weapon ego - Extra temporal damage, chance for anomaly on hit.
Shifted - leather ego - Low % chance to shrug off any negative effect.

Heavy - amulet ego - Knockback and physical resistance.
Warden's - boots ego - +X% movement speed after teleport.
Everlasting - amulet ego - small amount of temporal affinity, activate for regen effect (use the time shield one)
of the Ages - ring ego - make this one nature based - Large boost in physical/spell saves, some temporal resistance and retaliation.
of Foresight - wizard hat ego - +crit rate and crit shrugoff.
Futurewrought - weapon ego - huge apr boost, big temporal crit burst.
Quixotic - weapon ego - Extra temporal damage, chance for anomaly on hit.
Shifted - leather ego - Low % chance to shrug off any negative effect.
Addons: Arcane Blade Tweaks, Fallen Race, Monk Class, Weapons Pack
Currently working on Elementals. It's a big project, so any help would be appreciated.
Currently working on Elementals. It's a big project, so any help would be appreciated.

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- Wyrmic
- Posts: 279
- Joined: Sun Nov 30, 2014 9:06 pm
Re: Call for Chrono Artifact and Ego ideas
Some kind of Twist Fate effect, either granting or improving the skill, could be interesting. Storing and controlling (ish) an extra anomaly could be really handy for a chronomancer (though I'm not sure if it's more of a boost to people with the Flux tree or without it). Ideally it'd have some additional mechanic to make it useful for non-chronomacers, and more interesting for chronomancers. Generate anomolies/paradox/effects on hit, when hit, or in exchange for some other benefit?
Personally, I really enjoy Induce Anomaly. It's not the most consistent skill, so something that can be Used to Induce an Anomaly probably isn't viable for non-chronomancers on higher difficulties but it might certainly be fun.
Temporal shield that displaces damage?
Inflict Destabilize (as Void Horror shards) on hit/spell?
Spell casters of all description would probably love to get access to the Spellbinding tree.
Personally, I really enjoy Induce Anomaly. It's not the most consistent skill, so something that can be Used to Induce an Anomaly probably isn't viable for non-chronomancers on higher difficulties but it might certainly be fun.
Temporal shield that displaces damage?
Inflict Destabilize (as Void Horror shards) on hit/spell?
Spell casters of all description would probably love to get access to the Spellbinding tree.
Re: Call for Chrono Artifact and Ego ideas
"Flickering" greater body armor ego -- % chance to cause the player to teleport in place when hit (triggering out of phase and phase pulse), CD reduction on dimstep (and possibly phase door, too), probably abnormally high defense and abnormally low armor. Maybe some physical resistance and a temporal res malus, to make things interesting.
An artifact that makes the player permanently out of phase while worn could be very interesting. See something like: "The Fifth Corner"; cloth armor, 0 defense, 0 armor, +Mag, +Cun, -Will (or a malus to effective willpower for preventing anomalies), physical resistance, temporal res malus (plus maybe affinity, too, if you're being mildly silly?), physical damage malus, temporal damage bonus. Makes the player permanently out of phase. For the purposes of being attacked (but not seen or targeted), acts as though it has an invisibility power of (Some function of mag and cun, maybe just straight addition). Invisible but not invisible, out of phase with reality, the fifth corner to a four corner room, etc.
What could be also interesting would be a temporal upgrade for the eggsac. Maybe give it a couple extra bonuses (effective willpower for anomalies, some out of phase bonuses?) and guarantee a third spider from the weaver line. Alternately, have it grant the spiders it creates some chronomancy talents ala the heart of the gloom (patterned off the weavers, obviously, with actual weavers getting some tlvl boosts), or maybe that temporal hound effect when they keep trucking for a few turns on dying (perhaps even have the effect trigger when their summon duration zeros, giving them a few more turns of existence).
Piggybacking on that thought, an artifact that just does that for your summons -- any summons -- could be neat. Temporal themed heart of the gloom/shadow crypt in your pocket.
Temporal cloak or robe ("Chronometric Skein?") that retaliates with web laying could be amusing. Maybe let it activate (or better, on-spell or on-ranged) temporal bolt, ala those orb spinners in the unhallowed morass.
I'm also suddenly struck by the thought of an artifact that can activate to force unnatural body on a targeted enemy. Rod of Regression? Could balance it by piggybacking something mildly useful, too (tlvl 1 rampage? Berserker's rage?).
Some kind of artifact that gives hounds (maybe all summons?) some kind of bang for their buck when they unravel/unsummon could be interesting. Lot you could do with that -- anomalies, 1-3 turn lifespan time elemental replacements... a weak gravity spike or spatial tether (on nearest enemy) would probably be ideal.
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Artifact (probably an amulet or ring, maybe a tool) that triggers a paradox spike, probably multiple anomalies, and blink blade (possibly a massively jacked up one, like tlvl 15 or somethin') on the nearest target when brought below 0 health and then breaks? Maybe life saving, possibly not (something to be used in conjunction with heroism infusions, in that case). Probably wouldn't break if it wasn't. Could also have it trigger (on a fairly lengthy cooldown) when health gets low instead of outright negative and grant the player 1 turn (not able to be extended via timeless!) of 100% lifesteal. "Urobo's Contingency" (based off the ouroboros, of course). Actually, what might be really interesting is go with the trigger on low health and lifesteal, with the abnormally high talent level on the blink blade, but have the talent level deteriorate every time it activates, eventually losing the effect entirely.
For extra points, the completely drained version could transform into an entirely different artifact. Maybe a high tier temporal dagger with blink blade as an active and minor life steal. Maybe have it scale a bit as you lose health? Or the other way around -- it gets weaker the more health you're missing, with the high point at max and the low at whatever point the earlier artifact triggered.
Mm... actually, I could see a kind of cycle, there. Kinda' like that hourglass. The completely drained version turns into a dagger and has a reversed effect when you hit low health -- the active actually becomes stronger, up until to reaches its original strength and turns back in to the contingency artifact, and then the cycle repeats.
An artifact that makes the player permanently out of phase while worn could be very interesting. See something like: "The Fifth Corner"; cloth armor, 0 defense, 0 armor, +Mag, +Cun, -Will (or a malus to effective willpower for preventing anomalies), physical resistance, temporal res malus (plus maybe affinity, too, if you're being mildly silly?), physical damage malus, temporal damage bonus. Makes the player permanently out of phase. For the purposes of being attacked (but not seen or targeted), acts as though it has an invisibility power of (Some function of mag and cun, maybe just straight addition). Invisible but not invisible, out of phase with reality, the fifth corner to a four corner room, etc.
What could be also interesting would be a temporal upgrade for the eggsac. Maybe give it a couple extra bonuses (effective willpower for anomalies, some out of phase bonuses?) and guarantee a third spider from the weaver line. Alternately, have it grant the spiders it creates some chronomancy talents ala the heart of the gloom (patterned off the weavers, obviously, with actual weavers getting some tlvl boosts), or maybe that temporal hound effect when they keep trucking for a few turns on dying (perhaps even have the effect trigger when their summon duration zeros, giving them a few more turns of existence).
Piggybacking on that thought, an artifact that just does that for your summons -- any summons -- could be neat. Temporal themed heart of the gloom/shadow crypt in your pocket.
Temporal cloak or robe ("Chronometric Skein?") that retaliates with web laying could be amusing. Maybe let it activate (or better, on-spell or on-ranged) temporal bolt, ala those orb spinners in the unhallowed morass.
I'm also suddenly struck by the thought of an artifact that can activate to force unnatural body on a targeted enemy. Rod of Regression? Could balance it by piggybacking something mildly useful, too (tlvl 1 rampage? Berserker's rage?).
Some kind of artifact that gives hounds (maybe all summons?) some kind of bang for their buck when they unravel/unsummon could be interesting. Lot you could do with that -- anomalies, 1-3 turn lifespan time elemental replacements... a weak gravity spike or spatial tether (on nearest enemy) would probably be ideal.
---
Artifact (probably an amulet or ring, maybe a tool) that triggers a paradox spike, probably multiple anomalies, and blink blade (possibly a massively jacked up one, like tlvl 15 or somethin') on the nearest target when brought below 0 health and then breaks? Maybe life saving, possibly not (something to be used in conjunction with heroism infusions, in that case). Probably wouldn't break if it wasn't. Could also have it trigger (on a fairly lengthy cooldown) when health gets low instead of outright negative and grant the player 1 turn (not able to be extended via timeless!) of 100% lifesteal. "Urobo's Contingency" (based off the ouroboros, of course). Actually, what might be really interesting is go with the trigger on low health and lifesteal, with the abnormally high talent level on the blink blade, but have the talent level deteriorate every time it activates, eventually losing the effect entirely.
For extra points, the completely drained version could transform into an entirely different artifact. Maybe a high tier temporal dagger with blink blade as an active and minor life steal. Maybe have it scale a bit as you lose health? Or the other way around -- it gets weaker the more health you're missing, with the high point at max and the low at whatever point the earlier artifact triggered.
Mm... actually, I could see a kind of cycle, there. Kinda' like that hourglass. The completely drained version turns into a dagger and has a reversed effect when you hit low health -- the active actually becomes stronger, up until to reaches its original strength and turns back in to the contingency artifact, and then the cycle repeats.