Make all wyrmic skills follow the elemental aspect

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Laerte
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Make all wyrmic skills follow the elemental aspect

#1 Post by Laerte »

Change "Wing Buffet", "Bellowing Roar" and "Swallow" to use the elements from the aspect drake (fire and sand). Right now I don't think they fit nicely within the theme.

Micbran
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Re: Make all wyrmic skills follow the elemental aspect

#2 Post by Micbran »

Themes are nice, but aren't wing buffet, bellowing roar and swallow physical damage? I see nothing wrong with that. Sure, they don't really fit, but wyrmic is slightly focused on their weapon and two of those skills use weapon damage. I personally don't have a problem with swallow, I like where it is and the theme of it. Wing buffet and bellowing roar are good, but outliers.

And if you suggest an idea for change, it's also nice to suggest a basic idea of what to change it to.
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Seian Verian
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Re: Make all wyrmic skills follow the elemental aspect

#3 Post by Seian Verian »

I agree, actually. If nothing else, there should be some way to add on to Wing Buffet and Bellowing Roar so that they INCLUDE fire damage.

Also, Swallow does Nature damage, not physical damage, which is... Really rather strange, honestly. I don't think any other Wyrmic ability does Nature damage and it doesn't really make much sense to me.

Micbran
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Re: Make all wyrmic skills follow the elemental aspect

#4 Post by Micbran »

Swallow.... Does nature? Change that, pls.
A little bit of a starters guide written by yours truly here.

stinkstink
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Re: Make all wyrmic skills follow the elemental aspect

#5 Post by stinkstink »

Swallow has a high multiplier to offset its damage type, which means if you have even a few pieces of +nature gear (Eye of the Forest, Tree of Life, Legacy of the Naloren) it hits like a truck. I like the way it is now, tbh.

Atarlost
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Re: Make all wyrmic skills follow the elemental aspect

#6 Post by Atarlost »

Seian Verian wrote:I agree, actually. If nothing else, there should be some way to add on to Wing Buffet and Bellowing Roar so that they INCLUDE fire damage.

Also, Swallow does Nature damage, not physical damage, which is... Really rather strange, honestly. I don't think any other Wyrmic ability does Nature damage and it doesn't really make much sense to me.
Venomous Breath also does nature damage.
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Frumple
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Re: Make all wyrmic skills follow the elemental aspect

#7 Post by Frumple »

Swallow being nature makes sense to me, heh. There's a lot more going on with it than just biting someone, as should be quite obvious when the yeek downs a greater multi-hued wyrm :P

That said, m'fairly sure it being nature instead of something else is more legacy of the earlier stuff than anything else. Changing it wouldn't really hurt, it'd just probably make it a bit stronger (barring a multiplier reduction, anyway).

Wing buffet and billowing roar actually do both fit with the theme -- they're both things fire drakes use, heh. Definitely wouldn't mind them getting some fire damage in 'em, though.

Seian Verian
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Re: Make all wyrmic skills follow the elemental aspect

#8 Post by Seian Verian »

I forgot about Venomous Breath. Which... Seems odd in the Higher wyrm talents anyway to be honest. It seems very different thematically from the other things in that tree.

And... Yeah, of course wing buffet and bellowing roar are things that fire drakes actually use. Fire Drakes actually have that tree. Wyrmics get the exact same trees as each dragon type comes with, to my knowledge. And it makes sense for a fire drake as an enemy! But it doesn't make as much sense when building a player class IMO, because it makes it a lot harder to specialize in just one or two types of damage.

HousePet
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Re: Make all wyrmic skills follow the elemental aspect

#9 Post by HousePet »

Having all the talents use to same damage type can also be detrimental, like when you face creatures with immunities.
It might seem weird mechanic wise, but flavour wise it is very natural the way it is.
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Laerte
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Re: Make all wyrmic skills follow the elemental aspect

#10 Post by Laerte »

HousePet wrote:Having all the talents use to same damage type can also be detrimental, like when you face creatures with immunities.
It might seem weird mechanic wise, but flavour wise it is very natural the way it is.
But then you could just use another tree, it would make much more sense.

Another thing that bothers me is that the "Venom Drake" aspect skills are all acid, should not it be the "Acid Drake" then? Or instead, why isn't the "Venom Breath" in the "Venom Drake" tree?

Micbran
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Re: Make all wyrmic skills follow the elemental aspect

#11 Post by Micbran »

I kinda wish there was some sort of bonus or extra tree for focusing on one tree. Probably not resist pen, but maybe dam% and becoming more "like the wyrm" of your choice. Though, the abilities pretty much already do that.
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malboro_urchin
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Re: Make all wyrmic skills follow the elemental aspect

#12 Post by malboro_urchin »

Seian Verian wrote: And... Yeah, of course wing buffet and bellowing roar are things that fire drakes actually use. Fire Drakes actually have that tree. Wyrmics get the exact same trees as each dragon type comes with, to my knowledge. And it makes sense for a fire drake as an enemy! But it doesn't make as much sense when building a player class IMO, because it makes it a lot harder to specialize in just one or two types of damage.
Why can't any other element of drake use wing buffet or bellowing roar? Every drake has wings and vocal cords. Thematically, they're very generic drake abilities, as opposed to fire breath, which obviously should only belong to fire + multi-hued drakes and up.
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Atarlost
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Re: Make all wyrmic skills follow the elemental aspect

#13 Post by Atarlost »

malboro_urchin wrote:
Seian Verian wrote: And... Yeah, of course wing buffet and bellowing roar are things that fire drakes actually use. Fire Drakes actually have that tree. Wyrmics get the exact same trees as each dragon type comes with, to my knowledge. And it makes sense for a fire drake as an enemy! But it doesn't make as much sense when building a player class IMO, because it makes it a lot harder to specialize in just one or two types of damage.
Why can't any other element of drake use wing buffet or bellowing roar? Every drake has wings and vocal cords. Thematically, they're very generic drake abilities, as opposed to fire breath, which obviously should only belong to fire + multi-hued drakes and up.
Because nobody could get a consensus behind an alchemist style class structure.

All drakes have claws, but only ice drakes get a claw attack. All drakes have saliva, but only venom drakes get to spit. All drakes have gullets, but only sand drakes get swallow. Rearranging things just doesn't work well enough to get a consensus for changing things.
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Seian Verian
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Re: Make all wyrmic skills follow the elemental aspect

#14 Post by Seian Verian »

I strongly endorse a basic "dragon" tree that all dragons share that includes stuff like wing buffet and swallow.

IMO acid spit is just fine though, fire spit, ice spit, and sand spit seem rather unnecessary to add lol unless the basic tree needs padding for some reason

HousePet
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Re: Make all wyrmic skills follow the elemental aspect

#15 Post by HousePet »

I'll get around to coding up my alternate wyrmic eventually.
My feedback meter decays into coding. Give me feedback and I make mods.

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