Some mechanical ideas:grayswandir wrote:(...) Now, this is a question of degree, but I'd like to see more talents use wildly off-base stats for extra effects. Like what if shield pummel got extra stun duration based on cunning, or vitality boosted how much spell save you got from the magic stat? If every class had a few talents that had some extra scaling with each stat, then we could let your choice in stats influence your playstyle more heavily.
Note that I'm specifically talking about having these off-stats increase these talents - I don't want the talent, as is, to be penalized for not having it.
- For class trees, focus on one off-stat per tree. So idea might be that Shield Offense benefits from Cunning, rather than just Shield Pummel.
- For generic trees, it's harder to justify such focus, since trees get shared more and since the player gets fewer generic talent points. So going talent-by-talent is fine IMHO, especially for popular trees like Survival and the first two talents of Conditioning.