Shoot/Reload

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HousePet
Perspiring Physicist
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Shoot/Reload

#1 Post by HousePet »

Its a minor thing, but how about instead of requiring the Shoot talent to equip a bow/sling, the bow/sling grants the Shoot talent?
Ammo could also grant the Reload talent.
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Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Shoot/Reload

#2 Post by Zireael »

Pretty solid idea, thanks!

ghostbuster
Uruivellas
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Joined: Mon Oct 09, 2006 7:47 pm

Re: Shoot/Reload

#3 Post by ghostbuster »

And get rid of the shooter trainer. It brings absolutely nothing in terms of gameplay. Better to let all players shoot if they have the proper weapon equipped.

Carvool
Wayist
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Joined: Tue Aug 19, 2014 1:56 am

Re: Shoot/Reload

#4 Post by Carvool »

I always used to think that this was how it worked. When I realized the ranged weapon trainer only taught shoot and reload rather than some sort of useful talent catagory, like the mindstar mastery or staff combat trainers do, I was a little disappointed.

Zizzo
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Re: Shoot/Reload

#5 Post by Zizzo »

HousePet wrote:Its a minor thing, but how about instead of requiring the Shoot talent to equip a bow/sling, the bow/sling grants the Shoot talent?
I am totally stealing this idea for the T2 module. :wink:
"Blessed are the yeeks, for they shall inherit Arda..."

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