Problem: Chant of Light is bad.
Proposed Solution: Replace Chant of Light with a mastery passive that encourages investing into more than one Chant.
Holistic Chanting
Passive
Cooldown = 6
Your Chants blend rhythmically into one another, triggering one-time effects based on the previous Chant you were using.
Chant of Fortitude: Heal.
Chant of Fortress: Reduces the duration of all detrimental magical and mental effects by X turns.
Chant of Resistance: Reduces the cooldown of X Celestial talents by 2.
Effects will only trigger if you activate a Chant while another Chant is already sustained.
- Chant of Fortitude's heal runs off of spellpower and can crit.
- There is a cooldown to discourage activating a Chant and then immediately switching to a different Chant for more effects. If you switch to a Chant, you are committed to staying in it for 6 turns. This encourages investing into more than one chant so that you're not vulnerable during those 6 turns.
- The cooldown is synchronized with Chant cooldowns, so that you can perpetually cycle through all three Chants every 6 turns, unless Resistance's effect chooses Holistic Chanting and a Chant.
- All of these effects are ones that are not useful at the beginning of a fight, so you have to spend at least a few turns sitting on your initial Chant. If there were effects that were useful at the start of the fight, you would put only 1/5 into a Chant, autoexplore with it, and then immediately switch out at the start of every fight, which is counterintuitive.
- This is not meant to be an upgrade to the already strong Celestial classes, but a sidegrade. Going 5/5/5/5 into the entire Chant tree as opposed to just focusing on one Chant means you're spending up to 15 extra generic points that could have gone into Light or Harmony.