Telekinetically Wielded Items Display Idea

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rexorcorum
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Telekinetically Wielded Items Display Idea

#1 Post by rexorcorum »

(no gfx work required, only coding ;))

Don't know if this can be made to work, but here it goes:

The display will use the currently equipped item picture (as seen in inventory) floating above the player sprite in the following proportions (it needs testing):
  • mindstars, gems and daggers: 30%
  • one-handers: 50%
  • two-handers: 100%
- It can have some small semitransparent aura around the hand-grip, but not necessary.
- It can swing or bump when attacking.

Upside:
-------
  • No extra drawing and files, unique display for all TK wielded items;
Downside:
---------
  • It will look really bad on the playerdoll display / inventory screen, mainly because the upscaling and lack of space.
    - Possible workaround - no playerdoll display for telekinetically wielded stuff, only on game screen. I have no idea how hard is that to achieve, of course :P
Anyone interested? :)
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

The Revanchist
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Re: Telekinetically Wielded Items Display Idea

#2 Post by The Revanchist »

I'm interested, but I have a suspicion I couldn't code or draw... to save my life.

I suppose I'm just an emotional backer? :(

This would make it more obvious (and cool) when you have a telekinetic weapon equipped, which is a good idea.

Zireael
Archmage
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Joined: Tue Jun 18, 2013 7:24 pm

Re: Telekinetically Wielded Items Display Idea

#3 Post by Zireael »

I guess you could make it work by giving items a line in their definitions that says telekinetic = yes and then code the paperdoll display like that:

Code: Select all

if not telekinetic <insert current code>
else end
And I'm all for the idea.

rexorcorum
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Re: Telekinetically Wielded Items Display Idea

#4 Post by rexorcorum »

Neat! And I'm glad that I'm not alone in this (as I feared :P). I'll pester DarkGod with it then.
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

The Revanchist
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Re: Telekinetically Wielded Items Display Idea

#5 Post by The Revanchist »

rexorcorum wrote:Neat! And I'm glad that I'm not alone in this (as I feared :P). I'll pester DarkGod with it then.
Pester away! You have our support!

All two of us! :)

rexorcorum
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Re: Telekinetically Wielded Items Display Idea

#6 Post by rexorcorum »

Well, to quote our Lord and Master Sub-creator - "Three is a company" ;).
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

Matanui3
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Re: Telekinetically Wielded Items Display Idea

#7 Post by Matanui3 »

You have my support as well.
Why let NPC mindslayers have all the floating weapon fun?

If gems are also to be shown, you might want a bit of an extra graphic around the gem, since they are pretty small.

Doctornull
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Re: Telekinetically Wielded Items Display Idea

#8 Post by Doctornull »

I really like this idea.

Did it ever happen?
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

rexorcorum
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Re: Telekinetically Wielded Items Display Idea

#9 Post by rexorcorum »

Well, in our current timeline it hasn't :). Perhaps my *powers of pester* are not that awesome after all...
Then again, when I have a bit more time, I'll probably start moving it by myself - with a little help (read here: all the help I can squeeze) from my dear addon coder friends :mrgreen: .
~ [ RexOrcorum, a.k.a "rexo": Official Visual Magus, Addon Beautifier, Achiever, Knight of the 561 Trees, Dark Interfacer ] ~
darkgod wrote:~ [ DarkGod whips rexorcorum with Suslik (& many others as well) ] ~

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