Skirmishers are Underpowered So...

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Skirmishers are Underpowered So...

#1 Post by Fortescue »

Trick Shots

Swimming Stone
A trick shot that flows like a stone down a meandering stream, skipping from foe to foe with the current of battle~ FLOWERY PROSE. Does 1 Million damage per enemy struck, bounces up to (2 + skill times). Each new target must be within 45 degrees of the previous projectile travel path, and targets nearer a straight line are preferred. Costs -100 Stamina.

Around the World
This trick shot spirals out from the initial target, adding 90 degrees to each previous projectile travel path before selecting the target nearest the center. Enemies struck are Stunned for (1 + skill / 0) turns and take skill x 1 Million damage.

Hat Trick
Target an opponent standing behind another foe, and fire a shot that bounces off the intial target into the one standing closer to you, before striking the initial foe again. If both shots hit the initial target it dies instantly and its entire enemy type is Genocided.

Trigonometry is Hard
Removes all previous targeting requirements for combo hits while using Trick Shots.

COMING TO A PATCH 1.2.3 NEAR YOU

Danton
Halfling
Posts: 95
Joined: Tue May 21, 2013 4:45 am

Re: Skirmishers are Underpowered So...

#2 Post by Danton »

Fortescue wrote:Hat Trick
Target an opponent standing behind another foe, and fire a shot that bounces off the intial target into the one standing closer to you, before striking the initial foe again. If both shots hit the initial target it dies instantly and its entire enemy type is Genocided.
If you're playing a thaloren and it double hits an elf, you should auto-lose.

Fortescue
Wyrmic
Posts: 285
Joined: Sat Feb 08, 2014 1:02 am

Re: Skirmishers are Underpowered So...

#3 Post by Fortescue »

Danton wrote:
Fortescue wrote:Hat Trick
Target an opponent standing behind another foe, and fire a shot that bounces off the intial target into the one standing closer to you, before striking the initial foe again. If both shots hit the initial target it dies instantly and its entire enemy type is Genocided.
If you're playing a thaloren and it double hits an elf, you should auto-lose.
Agreed!

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