During my recent run I noticed one thing when getting to the end of the game: Grand Pyromancers are annoying as hell - whenever they use big, area covering wildfire talents the game temporarely turns into a session of 'Where's Waldo', and worse yet if there are even more particles floating around, which may very well be the case. They all overlap and have the potential to become pure visual nightmare.
Idea: Tile highlight(Toggleable in menu) - Mousing over a tile shows it bare, hiding all particles and highlighting the unit standing on it (Maybe slightly bumping it upward and increasing lumeniscnece). That would very much simplify spotting enemies. Also, if possible, a dedicated 'truesight' hotkey that removes all particle effects from sight while held down.
Particle Overload
All new ideas for the upcoming releases of ToME 4.x.x should be discussed here
Moderator: Moderator
Message
Author
Jump to
- General
- ↳ Announcements
- ToME 4
- ↳ General Discussion
- ↳ Dumb Questions
- ↳ Character Reports
- ↳ Ideas
- ↳ Spoilers
- ↳ Metaclass: Warriors
- ↳ Metaclass: Rogues
- ↳ Metaclass: Mages
- ↳ Metaclass: Wilders
- ↳ Metaclass: Celestials
- ↳ Metaclass: Defilers
- ↳ Metaclass: Afflicted
- ↳ Metaclass: Chronomancers
- ↳ Metaclass: Psionics
- ↳ Metaclass: Adventurers
- ↳ Metaclass: Tinkers
- ↳ Metaclass: Demented
- ↳ Bugs
- ↳ Bugs Archive
- ↳ Development
- ↳ Addons
- T-Engine 4
- ↳ General Discussion
- ↳ Ideas
- ↳ Modules
- ↳ Development
- ↳ Bugs
- ToME 2.x.x
- ↳ General Discussion
- ↳ Ideas
- ↳ Gameplay
- ↳ Spoilers
- ↳ Modules
- ↳ ToME/Bugs
- ToME 3.x.x
- ↳ General Discussion
- ↳ Ideas
- ↳ T-Engine Development
- ↳ Modules
- ↳ Spoilers
- ↳ Bugs
- Behind the Void
- ↳ Tolkien
- ↳ The Void
- Archives
- ↳ Archives