New Paradox Mage talent suggestion

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edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: New Paradox Mage talent suggestion

#16 Post by edge2054 »

darkgod wrote:It should buff the target life/resists probably too; just in case! :)
How about...

Each turn the effect is active an anomaly occurs.

:twisted:

ZyZ
Thalore
Posts: 141
Joined: Wed Jan 08, 2014 4:56 pm

Re: New Paradox Mage talent suggestion

#17 Post by ZyZ »

Parcae2 wrote:Currently, PMs are probably the weakest class in the game defensively. This is a proposal to help remedy that problem:

Maxwell's Demon

All closed systems are subject to entropy, but a living being exogenous to the system can reverse the entropy. With this talent, when the PM receives a blow that would otherwise kill her, she instead becomes invulnerable for 1 to 3 turns based on talent level.

This talent does not have a normal cooldown. Instead, a random enemy enemy somewhere on the level is tagged with the Maxwell's Demon status effect, and becomes visible to the PM regardless of its location. To recover the ability to use the talent, the PM must kill the tagged enemy, or leave the level.
Very nice. Add 3 more paradoxes and we have a new tree ;-)

How about wave particle duality ? Beam of light that turns into cone of light when you are blinded :)

Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Re: New Paradox Mage talent suggestion

#18 Post by Parcae2 »

I like the changes, but I was kind of attached to the name Maxwell's Demon :)

Zaive
Archmage
Posts: 313
Joined: Mon May 24, 2010 1:33 pm

Re: New Paradox Mage talent suggestion

#19 Post by Zaive »

If we're going for paradoxes, what about Schrödinger's cat? When out of Line of Sight of any enemies, you are alive and dead at the same time. What this would actually DO, I have no idea. Negative hp boost?
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