A doomed with 0 deflection is almost a squishy wizard with more health regen and having to constantly mouse over a buff to see how much hp my character has in the overheal tank is really annoying for me and my shitty hands, would be twice as annoying on a touchpad or if I was only using the keyboard.
It would be a big improvement if there was a black bar by your health bar that tracked your deflection or if the number was shown on the buff or even if your character model was replaced by your deflection number or something because how much effective hp you have should definitely be displayed without having to look for it.
I dunno if I should have bought up my shitty hands. They're not that bad. But it is pretty important in general to make the game as comfortable as possible if you don't have to give anything else up for it because not everyone can zone out to do repetitive tasks comfortably. Like there could be an option to use talent on rest, so you can get your equilibrium down with the 3rd fungus talent with auto regen infusions on rest but instead you have to just wander around using your regens for a while or have it on permanent use so it will be on cooldown when you go into fights. Fairly often I find myself considering suboptimal talent choices (like more points into that regen talent before more important generics) just to reduce busywork. Another thing is scouring levels for artifacts so I don't miss any. I don't know what could be done about that one though. I just have the general impression the game doesn't seem to minimise repetitive tasks enough.
oh and if you use two bars of talents from resizing things will continue to tether to the 1 bar spot when you try to move them.
Rebinded hotkeys don't seem to work with double tap cast.
Also can something be done about shadows teleporting out of vaults? Like maybe just make them never use phase door if in a vault if that's possible, or disable their phase door ability while in vaults idk.
Doomed deflection level display
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- Wayist
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Doomed deflection level display
Last edited by duckduckMOO on Thu Mar 20, 2014 11:22 am, edited 1 time in total.
Re: Doomed deflection level display
I find autoexplore helps a lot with finding artifacts lying around.
Some sort of visual feedback of the Deflection power would be useful.
Some sort of visual feedback of the Deflection power would be useful.
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