User-Defined Combo Buttons

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
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User-Defined Combo Buttons

#1 Post by Doctornull »

I'd like to be able to define a new button which triggers multiple talents, if available, and ignores unavailable talents (due to gear swapping or being on CD or low mana or whatever) with just a log message saying why the ignore happened.

Talent order would need to be preserved: if I want to trigger a Shield rune and a Regen infusion, I want the order to be Shield then Regen always.

Ideally, there would be a visual indication of three states:
- All combo talents available
- Some combo talents available, some not -- maybe show max cooldown on the button? maybe show constituent cooldowns in the tooltip?
- None available (button disabled in this case)
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

tanku
Wayist
Posts: 20
Joined: Tue Jan 07, 2014 8:10 am

Re: User-Defined Combo Buttons

#2 Post by tanku »

++

Also ability to trigger combos the same way current talents can be triggered. Combos could have targets for example for Paradox Mage: Redux, Gravity Well, Gravity Spike.

Faeryan
Sher'Tul
Posts: 1308
Joined: Wed Jan 07, 2004 5:01 pm
Location: Finland

Re: User-Defined Combo Buttons

#3 Post by Faeryan »

Basically some kind of macro recording that ToME2 had. With no experience in coding it would sound possible.
Stronk is a potent combatant with a terrifying appearance.

Marson
Uruivellas
Posts: 645
Joined: Thu Jan 16, 2014 4:56 am

Re: User-Defined Combo Buttons

#4 Post by Marson »

It should be. The real question is how much effort it will require.

I like the idea, though I'm taking a break from UI coding for a bit.

Suslik
Spiderkin
Posts: 481
Joined: Wed Aug 22, 2012 4:41 pm

Re: User-Defined Combo Buttons

#5 Post by Suslik »

i always bind combo-abilities on closely positioned buttons. like:
alt+1: hidden resources
alt+2: time shield
alt+3: combat accuracy
alt+4: blinding speed
alt+5: shield rune
alt+6, 7, 8: dont remember
alt+9: timeless

note that all those skills are instant so I can just hold alt and then swipe my finger from 1 to 9 on the keyboard in half a second. works pretty cool.

there are combat combos as well, I bind them on consequent hotkeys like qwert, asdfg and such to access easily.

Maragon
Low Yeek
Posts: 9
Joined: Sun Mar 02, 2014 10:23 am

Re: User-Defined Combo Buttons

#6 Post by Maragon »

I alyways wanted combo button's like this good idea for me.

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