I'd like to be able to define a new button which triggers multiple talents, if available, and ignores unavailable talents (due to gear swapping or being on CD or low mana or whatever) with just a log message saying why the ignore happened.
Talent order would need to be preserved: if I want to trigger a Shield rune and a Regen infusion, I want the order to be Shield then Regen always.
Ideally, there would be a visual indication of three states:
- All combo talents available
- Some combo talents available, some not -- maybe show max cooldown on the button? maybe show constituent cooldowns in the tooltip?
- None available (button disabled in this case)
User-Defined Combo Buttons
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- Sher'Tul Godslayer
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Re: User-Defined Combo Buttons
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Also ability to trigger combos the same way current talents can be triggered. Combos could have targets for example for Paradox Mage: Redux, Gravity Well, Gravity Spike.
Also ability to trigger combos the same way current talents can be triggered. Combos could have targets for example for Paradox Mage: Redux, Gravity Well, Gravity Spike.
Re: User-Defined Combo Buttons
Basically some kind of macro recording that ToME2 had. With no experience in coding it would sound possible.
Stronk is a potent combatant with a terrifying appearance.
Re: User-Defined Combo Buttons
It should be. The real question is how much effort it will require.
I like the idea, though I'm taking a break from UI coding for a bit.
I like the idea, though I'm taking a break from UI coding for a bit.
Re: User-Defined Combo Buttons
i always bind combo-abilities on closely positioned buttons. like:
alt+1: hidden resources
alt+2: time shield
alt+3: combat accuracy
alt+4: blinding speed
alt+5: shield rune
alt+6, 7, 8: dont remember
alt+9: timeless
note that all those skills are instant so I can just hold alt and then swipe my finger from 1 to 9 on the keyboard in half a second. works pretty cool.
there are combat combos as well, I bind them on consequent hotkeys like qwert, asdfg and such to access easily.
alt+1: hidden resources
alt+2: time shield
alt+3: combat accuracy
alt+4: blinding speed
alt+5: shield rune
alt+6, 7, 8: dont remember
alt+9: timeless
note that all those skills are instant so I can just hold alt and then swipe my finger from 1 to 9 on the keyboard in half a second. works pretty cool.
there are combat combos as well, I bind them on consequent hotkeys like qwert, asdfg and such to access easily.
Re: User-Defined Combo Buttons
I alyways wanted combo button's like this good idea for me.