Current talent system recap:
a lot of talent trees, that could be locked, 4 talents in each tree, 5 levels in each talent.
Trees are divided into class and generic.
I see some problems in current system.
- Class skills vs generic skills. Long ago there was some difference between them, but is gone now:
There are some generic skills available to single class. There are pure utility class skills, and pure damage generics.
I see no point in talent separation into two categories at all. - Every tree has exactly 4 talents in it. It leads to existence of a whole lot of useless talents used only to fill trees.
- Every talent have exactly 5 levels. This is fine for some talents, but it leads to scaling problems, crappy diminishing returns (where you put point in talent and gain almost no boost). Having levels is fine for talents where it gives duration/cooldown reduction/range/some extra effects. But on pure damage talents it just feels awkward.
Useless talents
All useless talents that are not appealing to anybody must be removed, and if they give some interesting effect it should be incorporated into other talents.
Generics
The only generic talents left must be generic. also no trees, just talents:
- Talent to use heavy armor
- Talent to use light armor and get additional avoidance
- Talent to use robes and get negative fatigue
- Talent to use two-handed strength weapons
- Talent to use staves and get magic boost from it
- Talent to use mindstars and get mindpower boost from it
- Some talents to increase some resources regen
- Racials
talents for equipment proficiency mus be one-pointers: one should either have two-handed weapon proficiency (+100% danage)or not. no 5% increases.
two generic points must be given at birth to choose preferred armor and weapon, and then one every 5 levels.
Class talents
Trees must not be exactly 4 talents each, and all remainig skills must be somehow rearranged into
fewer trees.
Almost all class talent scaling must be re-adjusted, to make investing points interesting,
so each invested point would give some noticeable effect.
Some examples to show my point of view:
- Firebolt - two levels, same damage. First level - fires a bolt, second level - a beam.
- Phase door - First level allows to teleport to teleport self or other somewhere, second allows to specify
target location - Mutually exclusive talents like celestial/hymns or psionic shields should be incorporated into one talent
giving multiple abilities - Gloom - four levels: first level confusion/stun/slow, second level adds weakness, third adds dismay, fourth - sanctuary.
Category points
I am not sure how category points must work with this system.
I want do discuss it, and if I am not only one who feels that way, think it through more deeply and, may be, implement it
