New Class: Psionic: Gambit

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: New Class: Psionic: Gambit

#46 Post by Doctornull »

malboro_urchin wrote:
The Revanchist wrote:In my experience, you can (literally) ask "How do I x", and within hours to days, someone will answer.

This is a fantastic community, in that respect especially.
I'll bite. How do I go about creating this class & its custom talent trees?
1/ Download an addon which does something vaguely like what you want to do.

2/ Rename the "whatever_x23.teaa" to "whatever_x23.zip" and unzip it.

3/ Read through the code.

4/ Change stuff and see what breaks.

5/ Come back and ask specific questions.

6/ Steal underpants.

7/ ???

8/ Profit!
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Rathlord
Cornac
Posts: 30
Joined: Wed Jan 08, 2014 6:26 am

Re: New Class: Psionic: Gambit

#47 Post by Rathlord »

DoctorNull if you'd be interested on working on this, I'd love to work with you. However, I do understand that most modders like to work on stuff they're passionate about (which is almost always their own ideas); if you'd rather not, I certainly understand. Thanks for stopping by either way!

Crim, The Red Thunder
Sher'Tul Godslayer
Posts: 2000
Joined: Fri May 07, 2004 8:26 pm
Location: Nahgharash

Re: New Class: Psionic: Gambit

#48 Post by Crim, The Red Thunder »

The IRC channel #tome on Rizon is quite helpful as well as a resource. Can often get answers faster there then forums, and many of the addon makers and dev's tend to hang out there.

Worth mentioning that 7zip can extract teaa files directly with a right click, no need to rename. Others may or may not be able to do this. (right click, open archive, then extract where desired.)
Currently playing under the name Aura of the Dawn 4 down, 227 to go!
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