Better Auto-Use functionality

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Istrebitel
Higher
Posts: 59
Joined: Sat Dec 14, 2013 8:14 pm

Better Auto-Use functionality

#1 Post by Istrebitel »

I suggest an improvement to the way Auto-Use works. I wanted to suggest several more options, but that would make the option list very large. So instead, why not give player a choice of several conditions?

I suggest to change Auto-Use from the way it works now (Several preset options) to the following: you have several conditions, each of which can be ignored or set to one of the allowed options. For example, it could look like this:

[Auto-Use when:]
Enemies In Sight [Doesn't Matter] [Yes] [No]
Enemies Adjacent [Doesn't Matter] [Yes] [No]
Player's Health [Doesn't Matter] [Full] [Not Full] [Empty]
Player's Resource #1 etc. (same options)
Player is Resting [Doesn't Matter] [Yes] [No]
...

Basically, give the player much more options - for example, auto use healing infusions or mana runes when resting and relevant resource is not full - without overly extending the menu with different options.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: Better Auto-Use functionality

#2 Post by The Revanchist »

I think that, once you figure it out, it adds a lot more functionality.

You've got my vote.

Post Reply