Visual effects for stun and counter

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

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tylor
Wyrmic
Posts: 285
Joined: Thu Mar 07, 2013 5:18 am

Visual effects for stun and counter

#1 Post by tylor »

Such as stars around head (i.e. upper part of sprite) and colored outline, respectively.

TheSlayer
Cornac
Posts: 44
Joined: Thu Nov 14, 2013 7:55 am

Re: Visual effects for stun and counter

#2 Post by TheSlayer »

My characters often look like balls of visual effects already. On enemies, at least, it would be appreciated. It gets so tedious trying to mouse over enemies before making tactical decisions about bump attacks and such that I just don't bother unless things get tough.

So I say yes to enemies, no to PCs. We already have a changing display on the right that tells you what negative effects are active at a glance.

Phoenix1
Thalore
Posts: 160
Joined: Mon Dec 05, 2011 8:25 pm

Re: Visual effects for stun and counter

#3 Post by Phoenix1 »

Having some sort of screen change thing for stun (like the red for when you're injured or the blurriness from confusion) would be good though, I think. There have been several times where I've been like, "Huh why isn't this guy dead yet. Oh, I'm stunned." With Confusion, I know in an instant that I've been messed with.

Or I'd hit a talent button, hit the directional arrows to move the targeting, and actually move because it went on cooldown from a stun, or whatever. Not that it couldn't be solved by just, ya know, paying more attention, but it'd be helpful.

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