The Maze - Alternate Version

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
Xandor Tik'Roth
Keeper
Posts: 1549
Joined: Tue Aug 12, 2003 3:08 pm
Location: The edge of the Abyss

The Maze - Alternate Version

#1 Post by Xandor Tik'Roth »

When you get the alternate version of The Maze, you have to jump down those cracks in the floor. It's super annoying that the default option is Jump instead of Leave. Especially when auto-explore will sometimes force you into the dialogue.
And it was such a good idea...

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: The Maze - Alternate Version

#2 Post by Doctornull »

Yeah my ideal interface would be:

- Auto-explore takes you AROUND the cracks until;
- "There is no place left to explore" never happens, instead you're taken to the nearest crack and asked about jumping in.

Also, please put the teleport circle at the bottom, otherwise it's impossible to clear without the Rod of Recall (so "Leave the Big Boys Alone" becomes impossible if you jump once).
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: The Maze - Alternate Version

#3 Post by Sirrocco »

I always thought there should be a "The Only Way Out Is Through" achievement for killing the guy at the bottom of the alternate maze as your first boss kill, but that's me. If there is a teleport circle down there, that achievement becomes no longer pertinent.

The Revanchist
Uruivellas
Posts: 762
Joined: Sun Nov 03, 2013 12:14 am

Re: The Maze - Alternate Version

#4 Post by The Revanchist »

That sort of achievement would be a very interesting one, I think. I'm in favour of it, at any rate.

The UI for going through the Alt-maze isn't entirely logical, I'll agree. Though leaving the level is an option, albeit not a favourable one, with the actual achievement on the line. And I doubt omitting the Horned Horror is a preferable option either...

Although I've never seen it force me into a hole. It might ask, but never jumps without confirmation.

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: The Maze - Alternate Version

#5 Post by Sirrocco »

I believe there are already a number of them - "Kicking it old school" should be the one for Urkis, though I don't recall the others.

Doctornull
Sher'Tul Godslayer
Posts: 2402
Joined: Tue Jun 18, 2013 10:46 pm
Location: Ambush!

Re: The Maze - Alternate Version

#6 Post by Doctornull »

Sirrocco wrote:I always thought there should be a "The Only Way Out Is Through" achievement for killing the guy at the bottom of the alternate maze as your first boss kill, but that's me. If there is a teleport circle down there, that achievement becomes no longer pertinent.
I'd be cool with that, then if you got alt.maze you just don't go for the "Big Boys" one.
Check out my addons: Nullpack (classes), Null Tweaks (items & talents), and New Gems fork.

TheSlayer
Cornac
Posts: 44
Joined: Thu Nov 14, 2013 7:55 am

Re: The Maze - Alternate Version

#7 Post by TheSlayer »

Doctornull wrote:Yeah my ideal interface would be:

- Auto-explore takes you AROUND the cracks until;
- "There is no place left to explore" never happens, instead you're taken to the nearest crack and asked about jumping in.

Also, please put the teleport circle at the bottom, otherwise it's impossible to clear without the Rod of Recall (so "Leave the Big Boys Alone" becomes impossible if you jump once).
The game runs into the crack if it's on the exploration path. Highly annoying, but you CAN just step around and hit z again to let it follow its chosen path. The "jump" tiles should ideally be marked impassible to the exploration code and not elsewhere. The exploration code is quite well advanced as it is, though I'd like to see some refinements like not auto-avoiding water when you DO have water-breathing.

Post Reply